Hi again,

in my game (where alienships fly across the screen and I shoot them with a crosshair) I need to display the time elapsed since the start of the game. Here is the code of the Main class, the spaceship class isn't needed. I'm trying this but it only displays zero (0) and never changes.

This is the Main class:

PHP Code:
package
{
    
import flash.display.MovieClip;
    
import flash.events.MouseEvent;
    
import flash.ui.Mouse;
    
import flash.events.TimerEvent;
    
import flash.utils.Timer;
    
import flash.utils.getTimer;
    
import flash.events.Event;
    
import flash.media.Sound;
    
import flash.net.*;
    
import flash.media.SoundChannel;

    public class 
Main extends MovieClip
    
{
        
        var 
mycounterCounter = new Counter();
        var 
initial_time;
        var 
current_time;
        var 
game_time;  
        
        var 
total:int 200;
        var 
naves = new Array;
        var 
tempo:Timer;
        var 
tempo2:Timer;

        public var 
pontos:int 0;
        
        var 
musica_fundo:Sound = new Sound();
        var 
tiro:Sound = new Sound();

        function 
Main():void
        
{
            
play_btn.addEventListener(MouseEvent.CLICKjogar);
            
            function 
jogar(evt:MouseEvent):void
            
{    
                if (
currentFrame == 1)
                {
                    
gotoAndStop(totalFrames);
                }
                else
                
                
Mouse.hide();
                
stage.addEventListener(MouseEvent.MOUSE_MOVE,mexe_mira);
                
stage.addEventListener(MouseEvent.CLICK,som);

                
init_naves();
                
                
initCounter();
                
                
tempo = new Timer(700,total);
                
tempo.addEventListener(TimerEvent.TIMER,voa);
                
tempo.start();

                
tempo2 = new Timer(900,total);
                
tempo2.addEventListener(TimerEvent.TIMER,voa2);
                
tempo2.start();

                
game_time.addEventListener(Event.ENTER_FRAME,contador);                


                
tiro.load(new URLRequest("SFX/tiro4mp.mp3"));
            }
        }

        private function 
initCounter() {
            
            
mycounter.stage.width 30;
            
mycounter.40;
            
addChild(mycounter);
            
            
start_timegetTimer();
            
game_time0;
            
mycounter.text start_time.toString();
            
mycounter.mouseEnabled false;
        }

        function 
som(event:MouseEvent)
        {
            
tiro.play(0);
        }

        function 
contador(event:TimerEvent)
        {
            
game_timecurrent_time start_time;
            
//mycounter.embedFonts = false;
            
mycounter.text game_time.toString();
        }

        private function 
voa(e:TimerEvent):void // função que põe as naves a "voar"
        
{
            var 
nave naves.pop();
            
nave.voa();
        }

        private function 
voa2(e:TimerEvent):void
        
{
            var 
nave naves.pop();
            
nave.voa2();
        }


        private function 
init_naves():void // função criadora das naves
        
{
            var 
nave1;
            var 
nave2;

            for (var 
0totali++) // criação de naves com x definido e y aleatório
            
{
                
nave1 = new Nave  ;
                
nave1.= -30;
                
nave1.Math.floor(Math.random() * this.stage.stageHeight);

                
nave1.addEventListener("clicked"onNaveClicked);
                
this.addChild(nave1); // criação de nave
                
naves.push(nave1);
            }
            
            
//            musica_menu.load( new URLRequest("Musica/MI.mp3"));
//            sndChannel.stop();
            
musica_fundo.load(new URLRequest("Musica/Carmina.mp3")); // load da música de jogo
            
musica_fundo.play(); // iniciação da reprodução da música
        
}
        
        private function 
onNaveClicked(event:Event):void
        
{
            
this.pontos++;
            
trace(this.pontos);
            
pontos_txt.embedFonts false;
            
pontos_txt.text String(pontos);
        }

        private function 
mexe_mira(event:MouseEvent// função que define a posição da mira, seguindo o rato
        
{
            
Mouse.hide();
            
mira.mouseX;
            
mira.mouseY;
        }
    }

Can anyone help? What am I doing wrong?

Thanks, Chiapa