Hi there,
for the last couple of nights i've been searching for a tutorial of sorts which might point me in the right direction to coding/developing a sports fixture generator.
fortunately I stumbled across this AS2 code (http://www.kirupa.com/forum/showthre...light=fixtures)
now its maybe because its been a long time since I've done anything with Flash properly but I pasted this code into a new FLA file, which I then published but there is no output??Code:var teamArr:Array = new Array("New York Jets", "Washington Redskins", "New York Yankees", "Dallas Cowboys", "LA Raiders"); function createFixtures(teamArr:Array, shuffle:Boolean) { if (shuffle) { teamArr.sort(function () { return Math.round(Math.random()); }); } var teams:Number = teamArr.length; if (teams & 1 != 0) { teams++; teamArr.push("Bye"); } var totalRounds:Number = teams - 1; var matchesPerRound:Number = teams / 2; var fixtureArr:Array = new Array(totalRounds); for (var round:Number = 0; round < totalRounds; round++) { fixtureArr[round] = new Array(matchesPerRound); for (var match:Number = 0; match < matchesPerRound; match++) { var home:String = teamArr[(round + match) % (teams - 1)]; var away:String = teamArr[(teams - 1 - match + round) % (teams - 1)]; if (match == 0) { away = teamArr[teams - 1]; } fixtureArr[round][match] = home + " v " + away; } } var tempArr:Array = new Array(totalRounds); for (var round:Number = 0; round < totalRounds; round++) { tempArr[round] = new Array(matchesPerRound); } var even:Number = 0; var odd:Number = (teams / 2); for (var i:Number = 0; i < fixtureArr.length; i++) { if (i % 2 == 0) { tempArr[i] = fixtureArr[even++]; } else { tempArr[i] = fixtureArr[odd++]; } } fixtureArr = tempArr; for (var round:Number = 0; round < fixtureArr.length; round++) { if (round % 2 == 1) { fixtureArr[round][0] = swap(fixtureArr[round][0]); } } // second half of season - comment out if not required var rounds = fixtureArr.length; for (var i:Number = rounds; i < rounds * 2; i++) { fixtureArr[i] = new Array(matchesPerRound); for (var match:Number = 0; match < matchesPerRound; match++) { fixtureArr[i][match] = swap(tempArr[i - rounds][match]); } } // function swap(arg) { var components:Array = arg.split(" v "); return components[1] + " v " + components[0]; } // send fixture list to Output Panel var fixtureList:String = ""; for (var i:Number = 0; i < fixtureArr.length; i++) { fixtureList = "Round " + (i + 1) + newline; for (var match:Number = 0; match < matchesPerRound; match++) { fixtureList += fixtureArr[i][match]; fixtureList += newline; } trace(fixtureList); } //return fixtureList; } createFixtures(teamArr, true);
so I was wondering if someone would be kind enough to inform me (by going of the code) how I might get the output of fixtures that I require??
many thanks in advance!!!!




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