I have almost completed my game, but I have an few issues. I have found another forum on here that helped me a little, but now I don't what to do.

http://board.flashkit.com/board/show...-game-tutorial

1) My score is not working. I have somehow made it so that when you the click the stage points goes up and not the objects. Automatically starts at 50 what started as well.

2) I want to do a dynamic text box where it stores the names of the objects in that text box. I think I have to do something with Array, but I"m clueless there.

This is basically all I would like to do. Bonus points would be to make a hint button, but I'm not worried about that.

Here is my basic code for the game.

Code:
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;

//delets objects from stage
function onDelete(event:MouseEvent): void {
	removeChild(polarBear);
}

polarBear.addEventListener(MouseEvent.MOUSE_DOWN, onDelete);

function onDelete1(event:MouseEvent): void {
	removeChild(magicianHat);
}

magicianHat.addEventListener(MouseEvent.MOUSE_DOWN, onDelete1);

function onDelete2(event:MouseEvent): void {
	removeChild(gun);
}

gun.addEventListener(MouseEvent.MOUSE_DOWN, onDelete2);

function onDelete3(event:MouseEvent): void {
	removeChild(battery);
}

battery.addEventListener(MouseEvent.MOUSE_DOWN, onDelete3);

function onDelete4(event:MouseEvent): void {
	removeChild(oldHorn);
}

oldHorn.addEventListener(MouseEvent.MOUSE_DOWN, onDelete4);

function onDelete5(event:MouseEvent): void {
	removeChild(trophy);
}

trophy.addEventListener(MouseEvent.MOUSE_DOWN, onDelete5);

function onDelete6(event:MouseEvent): void {
	removeChild(computer);
}

computer.addEventListener(MouseEvent.MOUSE_DOWN, onDelete6);

function onDelete7(event:MouseEvent): void {
	removeChild(poolBall);
}

poolBall.addEventListener(MouseEvent.MOUSE_DOWN, onDelete7);

function onDelete8(event:MouseEvent): void {
	removeChild(lifePreserver);
}

lifePreserver.addEventListener(MouseEvent.MOUSE_DOWN, onDelete8);

function onDelete9(event:MouseEvent): void {
	removeChild(wineBottle);
}

wineBottle.addEventListener(MouseEvent.MOUSE_DOWN, onDelete9);

function onDelete10(event:MouseEvent): void {
	removeChild(pocketKnife);
}

pocketKnife.addEventListener(MouseEvent.MOUSE_DOWN, onDelete10);

function onDelete11(event:MouseEvent): void {
	removeChild(trashCan);
}

trashCan.addEventListener(MouseEvent.MOUSE_DOWN, onDelete11);

function onDelete12(event:MouseEvent): void {
	removeChild(car);
}

car.addEventListener(MouseEvent.MOUSE_DOWN, onDelete12);

function onDelete13(event:MouseEvent): void {
	removeChild(sunGlasses);
}

sunGlasses.addEventListener(MouseEvent.MOUSE_DOWN, onDelete13);



//timer
var count: Number = 30;
var myTimer:Timer = new Timer (1000, count);

myTimer.addEventListener(TimerEvent.TIMER, countdown);
function countdown (e:TimerEvent): void {
	counter_txt.text = String((count)-myTimer.currentCount);
}

myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, gameOver);
function gameOver(e:TimerEvent): void {
	if (counter_txt.text == "0"){
		gotoAndStop(1, "gameover");
	} else {
		myTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, gameOver);
	}
}

myTimer.start();

//scoring
var founditems:int = 0;
var myScore:Number = 0;

stage.addEventListener(MouseEvent.CLICK, onClick, false, 0, true);

function onClick(e:MouseEvent): void {
	points_txt.text = String(myScore += 50);
}

//found objects on stage
polarBear.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
magicianHat.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
gun.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
battery.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
trophy.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
computer.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
oldHorn.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
poolBall.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
wineBottle.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
pocketKnife.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
sunGlasses.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
car.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
trashCan.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);
lifePreserver.addEventListener(MouseEvent.MOUSE_DOWN, objectFound);

function objectFound(e:Event):void {
	founditems ++;
	if(founditems == 14) {
		gotoAndStop(1, "feedback")
	}
}

stop();