Does anyone use math.random() ( the "preferred" random function in Flash 5 according to the documentation at least ) instead of the older random()?

It would be relatively easy to write a wrapper around math.random() to retain the identical functionality of the older random() ( namely being able to set a range since it just returons 0.0 to 1.0 ) but I am wondering if it is worthwhile or if the wrapper around math.random() will be slower and thereby less useful then just using the deprecated random(). Has anyone tried this yet?

Thanks.

-Hythian