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So does anyone know what F5 has in store as far as collision detection is involved?
In F4 the best that could be done was to approximate the shape of the sprite using a bounding box, circle, or other shape, and check for intersections of these shapes.
It would be really great if there was a way to check for collisions of the actual sprite shapes, not just approximations.
Does anyone know if this feature is available in Flash 5, and if so how has it been implemented?
Cheers
Bangers
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