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Okay I am trying to do this (cited from the koolmoves documentation).
"Morphing is the technique by which shapes in one key frame are smoothly blended into corresponding shapes in the next key frame"
1)Okay I created a rectangle in the keyframe 1.
2) Then I go to Frames and choose Insert Copy of frame
3)It adds a keyframe 2 with the rectangle
4)I delete the rectangle and draw a circle there.
5) The tweens property is set to 6 frames
But when I run it it does not slowly morph from rectangle to circles but just jump from one frame to another.
I have a demo version in case anyone knows if there is a restriction on what you can do with the trial version. If not then please someone point me in the right direction
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Ok, the kind of morphing you are trying to do, needs to be done a little differently.
Basically, the point of morphing is to move the SAME shape through the frames.
EXAMPLE: you make a square on the left side of the screen in frame 1. then insert
a copy frame. In the 2nd frame you move the square to the right side of the screen.
The morphing in the tween frames will show the square moving left to right, filling in
all the middle frames. This is morphing to get MOTION. That is why it is called
Motion Graphics.
What you want to do can be done though. keeping in line with the example above, in the
second frame we delete the square and draw a circle. Now to get the 2 to morph together
you need to assign a morph sorce. to do this highlight the circle, and click on SHAPES.
go down to the very bottom and hover over ADVANCED. this will then bring up MORPH
SOURCE. CLICK NOW! you will be shown a list of shapes in the previous frame. In our
example only a square will show. select the square.
Now animate the sequence and the square will morph to the circle. BUT there are limitations
on this. The square has a different amount of points than the circle. So the ending morph
shape may not be a circle. It works the best when the 2 shapes have almost the same
amount of points. Or else the extra points may be misplaced, giving your final shape an
awkard look. You can cheat this by adding a 3rd keyframe. but with ZERO TWEENS between
it and the 2nd frame. now the program will morph the shapes and immediatly go to the 3rd key
frame and show the circle. But it happens fast enough that they all blend together well.
Chad
ps...you can adjust the number of points in each shape by using the point tool.
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Thank you.
Chadmagic,
THANK YOU! Great help..I could not figure it out on my own. I followed your post and yes it does it.
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