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Thread: How To Use The "Tell Target"

  1. #1
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    How do you use this command??
    And how would it be used?

  2. #2
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    Tell target allows you to communicate over timelines. If you have a SWF Object or level and want to use one of the Tell Target commands to control it this would be where to use it.

    In order to use the command use / to designate tragets away from the main timeline (Going down). Use ../ designate targets closer to the main timeline (Going Up). Use _leveln/ to desiginate a target as a level.

  3. #3
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    I think I understand?

  4. #4
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    There is a write up by Johnie in the help.

  5. #5
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    The simplest use would be to Stop a SWF Object running in your movie. To stop it you make a button and assign the Stop Movie Tell Target. Make the Target /SWF1 , or whatever your objects name is, and that's it. When you push your button it will now stop SWF1. You can also restart it.

    Now this is where it gets confusing....

    Lets say you want to stop the main timline from SWF your SWF Object. You would use ../ to do this. It gets confusing becuase it is possible to have about an almost infinate number of targets. Lets say SWF Object 1 had a SWF Object in it and you want to Control the main timeline from that. In this case you use ../../ .

    Anyhow I'm going to stop before I get carried away and start talking about nested Targets controling nested targets.


  6. #6
    Large Member
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    i recommend getting used to dot.notation. because tell target won't work in flash 6

  7. #7
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    Originally posted by Jookbox
    i recommend getting used to dot.notation. because tell target won't work in flash 6
    Unless they make The Flash 6 plug not backward compatible with earlier versions of Flash, which I don't see happening, this won't effect KoolMoves.

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