Yeah, but that would not make'em dissappear by themselves (not by themselves, but after an amount of time), and that was what I was trying to acheive.

but it will not work with the remove thing i posted a bit a go!!! as n is already reset
and that is exactly why I used a new variable (t instead of n), so the 'remove thing' will still work if not all the bullets were removed by the time you leave the scene....