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Hey, how can I zoom out (as opposed to scaling an object) if my stage is so packed that there's no open space for me to right click and pull back on to zoom out. Isn't there some kind of magnifying glass in Swift 3D, or do I have to just start hiding objects so that I can zoom out? That's be annoying!
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Senior Moderator Defender of the Faith
Use a targeted or free camera and use a seperate window to change the placement of the camera. If you have the camera view set as one of the viewports and then you can use the other viewport to get to a place where you can see the camera. Simply drag it to where you want ot start the zoom, you will be able to see what will render in the viewport set to the camera. Now just hit the animate button and move the camera to the place where you want the zoom to end. That should do it short and sweet regards, Bill
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Senior Member
I thought I would add a little more info... 
Up on the main toolbar there are two buttons with cameras on them. Push the one on the left and you will not be able to select any objects in the active viewport until you toggle the button off. Use this when there is no background to right-click in the viewport.
You can also click the button just to the right of the two camera buttons...the one with the magnifying glass on it...to zoom the active viewport to the extent of all the objects in your scene. This will zoom out your view so you can see everything.
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Thanks
Thanks RUSH, the "Camera Pan" button is exactly what I was looking for.
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