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Hi,
Got another question. Does anyone know why Kool Moves still tries to find a bmp, even after you've deleted it? Here's what happened:
I saved a file, and then tried to export it to html and swf. It wouldn't do it; gave me an illegal error abour invalid page fault blah blah. Then, when I tried to open the .fun file, it said that 16 color .bmps are not supported, and that it was unable to locate a certain bitmap. So, I deduced that the file it was having trouble locating was the 16 color bitmap that wasn't supported. I looked at the file's properties, and yeep, that was the case. So, I thought I was in the clear. So, I deleted that bitmap and imported a 256 color bitmap, tried to export to .swf and .html and got the same illegal operation message. Tried to open the .fun file, and it gave me the same two messages.
Does anyone know why it's still trying to find that bitmap?
Thanks,
M
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Yes,
I do. Chances are you didn't erase all the shapes that imported the offending BMP.
First go through and make sure that all instances of the offending bitmap is gone.
Second, it is an unspecified feature that you must clear a bitmap fill before you can insert a new one with the exact same name to it by selecting a color.
I would reccommend Going through step one. Renaming the BMP, and then reinserting it.
See if that helps.
If the FUN file is so messed up that you can't even open it then send it to Bob.
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I didn't handle the situation correctly when the imported bitmap is 16 bits; hence the crash. It will be fixed in the next version.
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I'm just curious- what program made the 16 bit bitmap. I'm trying-unsucessfully- to create 8 bit bitmaps in MS Paint. If you know how I could create an 8-bit map please tell me.
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I meant 16 color bitmap (long day).
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I'm for real though,
I need to know how to create an 8 bit bitmap.
I want to test PDF for SVG (the demo only supports 8-bit bitmaps) and then test my SVG to SWF converter that I jerry rigged.
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Ulead's Photoimpact will convert from 24 bit to 8 bit.
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