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Hi All--
I have some questions regarding the limitations of swish. Any assistance is greatly appreciated.
1) Is there a limit to the number of frames / scenes that you can have in swish?
2) Is there a limit to the number of objects that you can have within a scene or movie?
3) Is there a difference in file size / performance of the swf (created w/swish) if you use multiple instances of a sprite (with a graphic image included w/in the sprite) instead of using multiple copies of the particular image? What is the better way to create the swf?
Thanks for any and all responses.
Cheers.
SDL
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The maximum number of frames is 16,000. This is not a Swish limit, it's a player limit, and it applies to Flash too. Maximum number of scenes, I don't know...I would imagine also 16,000 (if each scene consisted of 1 frame). Note you can load up to 16,000 movies into your original movie, so if 16,000 frames isn't enough, you can use that.
Limit of objects? Don't know.
File size...an instance of a sprite will give you the lowest file size, but the increase in file size of using the same object multiple times anywhere in a movie is very slight.
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Originally posted by sleblang
1) Is there a limit to the number of frames / scenes that you can have in swish?
16000 total frames per timeline (ie total for all scenes, or per sprite). This is an arbitrary Flash Player limit .. go figure.
2) Is there a limit to the number of objects that you can have within a scene or movie?
Yes .. all objects are identified in a movie by a 16-bit number .. for that limits you to 65535 distinct objects. ALso there is a limit of 65535 depths. However, SWISH often uses more than one depth for an object (eg. to allow for anmation of letter in text etc).
This is a limit of the SWF format.
3) Is there a difference in file size / performance of the swf (created w/swish) if you use multiple instances of a sprite (with a graphic image included w/in the sprite) instead of using multiple copies of the particular image? What is the better way to create the swf?
SWISH recognises identical object and automatically makes 'instances' for you on export. Instances in SWiSH v2. are more of an editing convenience (so if you change the origrinal, all the copies change to be the same).
There is obviously a difference in file size between two different objects and tow instance of the same object (you need two definitions instead of one). But there is no difference in performance (unless perhaps you've got some many large objects that it affects memory management).
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