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Monkey Wrangler
OK, I'm going slightly insane here. In my actionscript is the following code:
Code:
//Open the music tracks swf
loadMovie("musicTracks.swf","_level10");
//Play the toc music track
_level10.gotoAndPlay(2);
I know (through a trace in the first frame of musicTracks.swf) that the movie is in fact loading. The problem is I can't seem to pass any kind of command to _level10. I've tried gotoAndPlay, nextFrame, gotoAndStop, play, and calling a function from musicTracks (which is what I really want to do). None of these seems to be doing anything. There is the following actionscript on an "actions" layer in the first frame of musicTracks.swf.
Code:
trace("music tracks loaded");
function fadeOut(){
fadeSoundClip.play();
}
function playTrack(track){
gotoAndPlay(track);
}
stop();
Does anybody have any idea why I can't pass any commands to level10 (not even play() ? I'm starting to turn gray/lose hair over this one.
It's always the simple things that are the hardest...
Thanks,
-monster.
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Monkey Wrangler
Well, I didn't figure out why this wasn't working, exactly, but I put the loadMovie command in a different (earlier)scene (and changed it to loadMovieNum) and now it works. I don't know exactly why, but I'm not questioning it right now.
Thanks to anyone who read this and put any neural processing time toward the problem.
-monster.
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