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///the "base.swf" workaround seems largely similar to my "emptymovieclip" method... am i right?
Yes.
//it is simply too dangerous and tedious for us to re-script all the games, applications and submovieclips of this project on new levels to accomodate the Mac bug.
I had no choice. My CD MUST work on PC and Mac, including OSX. I had to modify all the script. Believe me, it is quite elaborate AS written for highly interactive learning games. But it turned out to be not too bad. It mostly involved changing _level0 to _level1, and new Sound() to new Sound(this). Using the new 'change/find' feature in MX at least made this easier.
//hopefully Macromedia will resolve the issue shortly...
I've had subsequent conversations with a Macromedia engineer who also claimed to know nothing of the FlashMX/Mac projector problem. He asked me to send him a .fla so he and his guys could re-create the problem. I did, and haven't heard back from him yet. However, another tech support supervisor said MM had no plans to fix anything until the next release of Flash!
Macmarts, please let us know what you learn in your OSX autorun tests. That's my next little mountain to climb, getting autorun to work.
thnx, Metrov
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