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Thread: In game tile based movie sequences ?

  1. #1
    Who needs pants? hooligan2001's Avatar
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    Has anyone tried any in game movies in tilebased games?

    For Example:

    Hero walks up 3 tiles turns right and a message box appears

    Hero : Hello

    NPC walks left 3 tiles and messagebox apperas

    NPC im fine.


    If anyone has tried this could you gimmie a buzz and tell me how u went about it


  2. #2
    Senior Member
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    Hi Hooligan
    Yeah i had a go at it. I used the Z index to trigger things
    e.g.
    If(player.z==01)
    _level0.wall11_6.whatever.play();

    where player.z is the value returned of the current z index of the player on the map and level0.wall11_6.whatever is a movie clip in the isolandscape (could be anything)

    Hexagone

  3. #3
    Senior Member
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    Having reread what you put i think I got the wrong end of the stick. Yeah any movies can be placed in the library of symbols that make up the map not just static ones.
    The problem is you can't see what you are doing until the map has been generated so movement design is a bit trial and error
    Hexagone

  4. #4
    Who needs pants? hooligan2001's Avatar
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    Yaeh i see what your saying thanks hexagone

    Anyone else have any inputs

  5. #5
    half as fun, double the price senocular's Avatar
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    You'd probably just be better off animating it manually then trying to code movie sequence based on the game mechanics.

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