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jail***** updated his page and add a new article about depths sorting in isometric tiles.
http://outsideofsociety.idz.net/
I would like to post the math basis behind the depths sorting. My English is not good. Hope this page can do help.
http://ericlin2.tripod.com/iso/isoDepthOld5t.html
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ism
hey ericlin,
thanks for changing your domain. i'm in flash heaven!
BlinkOk
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Hi, blink
Yes, you always complain that your ISP could not accept a domain name with "_".
Sometimes, the page loads weird. Then click reload.
I am reviewing my post in FlashKit. I will collect them into this new home. If possible, I will add some explanation there.
Any opinions will be welcome.
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the depths should swap when you reach the next tile.
when i create the tile i give each tile its depth and its state.
for example:
this.attachMovie("tileDummy", "t_"+i+"_"+j, ++d);
this["t_"+i+"_"+j].myDepth = d;
this["t_"+i+"_"+j].myState = 0; // 0=free, 1=occupied
now i swap the depths of my hero based on the depth of the tile my hero is on
k.
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Senior Member
Just an Idea:
1. Duplicate the tiles with depth like 1-3-5-7 etc..etc..
2. Each time you move the hero to a new tile give it a depth like 2-4-6-8 or currant_tile depth-1.

ms
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