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Thread: super crossover fighter

  1. #41
    Illuminatus! fospher.com's Avatar
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    magnetos' drinking his worries away i see.
    way to rebel, i like it.

  2. #42
    DOT-INVADER marmotte's Avatar
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    xMCNUGGETx
    not yet, unfortunately... the characters didn't even show on my desktop file with your idea.
    btw, i'm loading two times the same movie (ryu.swf) on different layers (_root.PlayerOne, _root.PlayerTwo). i presume loading two times the same file isn't so problematic?
    (i managed to use one and only file for each character. knowing that they will be playable by the first or second player, and even by themseves without additional code)

    the fact is that i began a new work yesterday, so the project will be slowed down (not stopped ^^)

    btw i would really like to see the loadMc working... mhh

  3. #43
    ism BlinkOk's Avatar
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  4. #44
    MOD wannabe
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    ---

    Hey Marmotte!!

    Ton jeu est exellent!!! Je travaille moi aussi sur un jeu de combat comme le tiens. I'M trying to make it more like a MOrtal Kombat or Killer Instict style. But, mannnn... Seeing your stuff just puts the goal higher. My goal is now to acheive the quality of your stuff. I love your game. It doesn't lag, the moves are pretty realistic... 12/10

    You should try to make a player vs computer version... Even an skipable intro would be welcome.. (damn. Here i am begging for an intro... usualy, it's again my philosophy)...

    Anyway.. You're my freaking God!!!

  5. #45
    Not PWD ViRGo_RK's Avatar
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    Someones going to h#ll.

    Thou shalt not worship any other god.

    Pretty greedy, wansn't he?

    Someone else is going to h#ll...

  6. #46
    DOT-INVADER marmotte's Avatar
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    yanbuzz
    wait, it's not finished yet. i want the same gameplay as a real capcom or snk game ^^
    some elements are still not very well done:
    -combo system (it works, but... i want it better)
    -hit combo system (to win extra points. key chains)
    -protection code when someone try to hit you (i have to improve it a bit, like the real street fighter)
    -KO system (you recieve several hits in a short period of time, and you are KO for several seconds)
    -and, the most important, a working online "load movie"!

    i've two more characters coming (one is pretty finished)(they even don't have the half of the moves of ryu... halala)

    about the player one versus computer, i'm working on it. i want to make a good ai... well a lot of conditions and random codes have to be considered, he ^^

    mmmh, i don't think i'll put away the intro animation.

    ...and no, i'm not a god... SNK is god ^^ (and often capcom)
    but hey, merci

    ViRGo_RK
    well... are you from silent hill?

  7. #47
    incredibulus-actionscriptum magnetos's Avatar
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    Originally posted by BlinkOk
    http://www.nlc.net.au/~oceana/games/kungfu%5b1%5d.swf
    optimazed 33k (38% smaller)
    hey blink thats cool although i noticed that its missing a frame or two??
    hey <small bagging voice> you wouldnt mind sharing that optimezer program of yours would you ???

    sorry marmottte


  8. #48
    DOT-INVADER marmotte's Avatar
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    ...sorry? ....emmmhh...

    what happened?

  9. #49
    incredibulus-actionscriptum magnetos's Avatar
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    Originally posted by marmotte
    ...sorry? ....emmmhh...

    what happened?

    for clogging your thread with poser4 stuff

  10. #50
    ism BlinkOk's Avatar
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    it's a product from erain (the swift3d guys)
    http://www.erain.com/defaultOptimaze.asp

  11. #51
    Not PWD ViRGo_RK's Avatar
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    No, I'm not from silent hill. Never saw that, even.

  12. #52
    maramotte. Decided to work up an example of the loadmovie. This is not exact code for the game, but rather just an example of telling how loaded a loadmovie is.... youll understand more when you check out the example =)

    --Main File--
    http://xmcnuggetx.com/Flash/maramotte/mainmovie.swf
    --Movie Loaded from the main file--
    http://xmcnuggetx.com/Flash/maramotte/player1.swf

    --Source Files--
    http://xmcnuggetx.com/Flash/maramotte/mainmovie.fla
    http://xmcnuggetx.com/Flash/maramotte/player1.fla

    The player1 file is just a flash file with tons of pictures in it so it takes a little while to load. Its blank on the first frame and then on the second are all the pictures. When the mainmovie.swf figures out that its totally loaded it sends it to the second frame. Hope this helps! Let me know.

    Nugget

    PS if you want to watch the load more than once, clear out your temporary internet files and reload the link

  13. #53
    DOT-INVADER marmotte's Avatar
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    ViRGo_RK
    well, play silent hill, the most impressive game i have ever seen: psychological horror with a intelligent and metaphoric story, incredible soundtrack. nothing to do with resident evil series.
    hey, what about a flash version of it with the same nightmarish soundtrack and twisted story? ^^

    how to play it:
    silent hill 1 is available on playstation, or psone. incredible game!
    silent hill 2 is available on playstation 2. less nightmarish but they put a lot (too?) effort on it.
    silent hill 3 is coming, is coming ^^

    xMCNUGGETx
    i'll take a look at your files in several minutes. really, thanks ^^
    but still, i'm wondering if loading at the same time two same .swf files in different MCs is buggish... well, i'll try your load movie...
    see you soon for some results... ^^

  14. #54
    DOT-INVADER marmotte's Avatar
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    (if you are interested, here's the official japanese site about silent hill 3, the first of the serie where you play as a woman: http://www.konamityo.com/sh3/ )

    hope it will motivate you all to put up a flash game with it ^^

    what... me? mmmhh...

  15. #55
    DOT-INVADER marmotte's Avatar
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    xMCNUGGETx
    thanx to your example, i found something interesting:

    this one is placed like you did in a button. and it works:
    Code:
    on (press) {
        _root.player1.loadMovie("player1.swf");
        _root.pickedcharacter = true;
    }
    this one is in an MC, and... don't work. mmmhhh:
    Code:
    onClipEvent (keyDown) {
        if (Key.isDown(Key.SPACE)) {
            _root.player1.loadMovie("player1.swf");
            _root.pickedcharacter = true;
        }
    }
    i'm sure i missed something. i'll take a deeper look...

  16. #56
    I think your code should go in onClipEvent(enterFrame)

    Nugget

  17. #57
    DOT-INVADER marmotte's Avatar
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    ...no. it's a curse, for sure...

    seems to work well only with buttons actions.

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