make a button Zoom with actions:
on(press) {
zoom = true
}
on (release) {
zoom = false
}
now in the main TimeLine put in frame 2:
if (zoom == true) {
myMovie._scale = myMovie._scale + 1
}
gotoAndPlay(1)
it's the same for the rotation; use a variable rotate(true/false) and
in the script myMovie._rotation = myMovie._rotation + 1




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