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DOT-INVADER
kid icarus > flash conversion
i was some kind of bored this saturday... so i decided to begin a kid icarus conversion (NES console). yes i know, i have two other projects in the go, but i really would like to convert an excellent 8-bit game ^^
and i'll try to convert it the best possible, without adding new weapons or new bosses for example...

so here's the begining of it:
http://www.marmotte.levillage.org/games/kidicarus.html
keys:
start = return
jump = space
attack = shift (ctrl, mac?)
what is done:
-the playability of pit (the main character) is almost finished... the only thing missing is when he lands, he actually keeps his jump position. i'll fix it soon.
-the first enemies you encounter in the game are here. i tried to give them the exact attitude they have in the real game. (although ther's a little difference for the moment)
-your arrows can already kill them. and you'll have the opportunity to collect hearts.
-some sounds and the excellent first stage music ^^
what is missing:
-of course, the first stage isn't complete yet, but you can wander a little bit ^^
-the enemies cannot hit you yet... to come
-there's no game over screen, so if you are out of the screen at the bottom (in the real game you die), you can continue to play
-the first room in the mirror is not here
-a preloader! because of the musics, the file size is quite consequent (200ko)
feedback:
-well, i really want to know how the scrolling works on your computer. because it isn't at full speed here :-(
-is the font (collected hearts) the good one? i mean is it correctly embed? (if so, it's the real kid icarus font ^^)
-when you begin the real game, your score is "000". how can i write it in a dynamic text? i had difficulties to do it... eihter it writes "0", either it writes "0001" when point up.
-if you encounter another bugs, feel free to post
thanks for your interest...
see you later.
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This is a really impressive convertion,cant wait to see the whole game. I just played Kid Icarus in nesticle(emulator) and it looks 99% the same .
BTW, did you use .Midi or .wav for the music?
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w00t
regarding your scoreboard problem.
score = 2;
scoredisplay = score.toString();
while(scoredisplay.length < 3){
scoredisplay = "0"+scoredisplay
}
then make the text box look at scoredisplay
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Re: kid icarus > flash conversion
feedback:
-well, i really want to know how the scrolling works on your computer. because it isn't at full speed here :-(
-is the font (collected hearts) the good one? i mean is it correctly embed? (if so, it's the real kid icarus font ^^)
-when you begin the real game, your score is "000". how can i write it in a dynamic text? i had difficulties to do it... eihter it writes "0", either it writes "0001" when point up.
-if you encounter another bugs, feel free to post
thanks for your interest...
see you later. [/B]
ehh.. I didn't see this part
Scrolling works fine for me.
You should make him run a bit faster.
If Icarus hits his head while jumping he stops for a short period of time in the air.
the font (collected hearts) is a little bit bolder in the orginal game.
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DOT-INVADER
nonnib85
thanks for your detailed (impressive!) feedback.
-yes, pit gets stuck a short period of time in that case... i tried to reproduced it with the code i hade, without success (for the moment. i'll keep tryin!)
- about the font, i used the kid icarus font, that's exactly the same. i don't know if i can do it bolder... but yes, if you look closely at the original game, the font shadow is a little bit different from the forground font... that's maybe the difference, because i'm using the same...
-sounds are taken from an original .nsf file (data of the real game's music). then converted in .wav, then in MP3. i don't think the midi version will have the same sound...?
-faster scrolling... mmmh, i should do it if i could...
- if your feedback is so impressive, you didn't noticed that the enemies only re-appear when all four of them are dead in the real game. in my version, they appear when only one is dead...
PrED32
thanks for your code! i'll implement it as soon as i can ^^
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Illuminatus!
awesome, marmotte.
this game looks much simpler than your fighting project...
heh - maybe you could actually finish it. or at least the first level
love it
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DOT-INVADER
thanks fospher...
yes, it's simpler than creating the fighting game or the horror game... but i didn't give them up... hey, i have more than 2gigas of characters sprites waiting to be included ^^
you probably know it, but if i do the entire first level of kid icarus, then the other will be fast to convert: same playability, same code... different ennemies though. and a different last stage, more oriented shoot-em up.
ok, i just updated the game: score config like the original game... and now you can be hit by the enemies, and lose life... i'll post the new version maybe tomorrow, now it's time to rest ^^
see you later.
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Senior Member
marmotte, you got mail, through your site
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Time Killer
Cool Marmotte! Actually Excellent! It's great. Just like the real thing. You always amaze me at the skill you have to complete things like these. Kid Icarus is a second favorite of mine from the nintendo console. Keep up the good work marmotte!
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Illuminatus!
^ "actually excellent"
heh what a weird way to put it
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DOT-INVADER
mbenney
mbenney, i recieved an email, but... i'm not sure it's yours. the signature is mike (token3). of course mbenney and token3 are not the same person... anyway, i just replied to it
sspskater
thanks
You always amaze me at the skill you have to complete things like these
well, i wish i can complete a game one day ^^
thanks for your feedack. i'm not at home right now, but i think i can speed up the scrolling a bit... just in case it's too slow for you right now.
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Senior Member
Originally posted by marmotte
mbenney
mbenney, i recieved an email, but... i'm not sure it's yours. the signature is mike (token3). of course mbenney and token3 are not the same person... anyway, i just replied to it
[/B]
hmmm, you dont seem to have replied to me! i sent it again... it was to your cornflex address, from my benney.1 one!
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DOT-INVADER
ok, here's a quick update:
http://www.marmotte.levillage.org/games/kidicarus.html
what's new
-implemented the real interface of the score, with three "0". i'm wondering something: when i test the movie, the life bar looks perfect. but when i open the .swf instead, it looks so distorted (like the one you are playing with)... what's that?
-changed the scrolling. maybe it's faster...
-the enemies can hit you... of course you can die.
-also, if you go out of the screen at the botom, game over
-the mirror passage is done, not perfectly for the moment though
-the file size is now 40/50ko, that's because i put out the main theme. i'll re-include it later
more to come soon ^^
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one bug I bumped into when I was playing the game:
-when you are hit(flashing) you seem to be able to walk a bit into the red stones and get stuck in there.
great work
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I really like it, I liked it so much I suddenly remembered the music from the game and began humming that. As for the getting stuck, that happened to me, I just jumped out of it. But it's looking great, keep up the good work.
Wattsman
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DOT-INVADER
well, i encountered that bug too.
it's a stupid bug: when you hit an ennemy, your _x position is affected by -3... without testing where the limits are. shame on me... ^^
i'll fix it this evening! thanks for playing it!
Wattsman1111
i'll reincude the music very soon ^^
and yes, the soundtrack is "incredible" and reminds me so many things...
oups!
i just tested my game with another computer, and the fonts are not the good ones! arg!
anyway, when i embed them, the "0" is full: i mean, it looks like a round... someone know why? i'll take a look at the font forum, but if someone know already why, don't hesiatae to post ^^
there's also that distortion with the life bar (explained in a previous post of mine), it's maybe because there's one transparent pixel's border with in the gif?
thank you if you can help
Last edited by marmotte; 11-06-2002 at 05:13 AM.
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