A Flash Developer Resource Site

Results 1 to 17 of 17

Thread: kid icarus > flash conversion

  1. #1
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601

    kid icarus > flash conversion

    i was some kind of bored this saturday... so i decided to begin a kid icarus conversion (NES console). yes i know, i have two other projects in the go, but i really would like to convert an excellent 8-bit game ^^
    and i'll try to convert it the best possible, without adding new weapons or new bosses for example...



    so here's the begining of it:
    http://www.marmotte.levillage.org/games/kidicarus.html

    keys:
    start = return
    jump = space
    attack = shift (ctrl, mac?)

    what is done:
    -the playability of pit (the main character) is almost finished... the only thing missing is when he lands, he actually keeps his jump position. i'll fix it soon.
    -the first enemies you encounter in the game are here. i tried to give them the exact attitude they have in the real game. (although ther's a little difference for the moment)
    -your arrows can already kill them. and you'll have the opportunity to collect hearts.
    -some sounds and the excellent first stage music ^^

    what is missing:
    -of course, the first stage isn't complete yet, but you can wander a little bit ^^
    -the enemies cannot hit you yet... to come
    -there's no game over screen, so if you are out of the screen at the bottom (in the real game you die), you can continue to play
    -the first room in the mirror is not here
    -a preloader! because of the musics, the file size is quite consequent (200ko)

    feedback:
    -well, i really want to know how the scrolling works on your computer. because it isn't at full speed here :-(
    -is the font (collected hearts) the good one? i mean is it correctly embed? (if so, it's the real kid icarus font ^^)
    -when you begin the real game, your score is "000". how can i write it in a dynamic text? i had difficulties to do it... eihter it writes "0", either it writes "0001" when point up.
    -if you encounter another bugs, feel free to post

    thanks for your interest...
    see you later.

  2. #2
    Junior Member
    Join Date
    May 2002
    Location
    Iceland
    Posts
    17
    This is a really impressive convertion,cant wait to see the whole game. I just played Kid Icarus in nesticle(emulator) and it looks 99% the same .

    BTW, did you use .Midi or .wav for the music?
    shiver meh timbers

  3. #3
    w00t PrED32's Avatar
    Join Date
    Sep 2001
    Location
    Sydney, Australia
    Posts
    529
    regarding your scoreboard problem.

    score = 2;
    scoredisplay = score.toString();

    while(scoredisplay.length < 3){
    scoredisplay = "0"+scoredisplay
    }



    then make the text box look at scoredisplay

  4. #4
    Junior Member
    Join Date
    May 2002
    Location
    Iceland
    Posts
    17

    Re: kid icarus > flash conversion

    feedback:
    -well, i really want to know how the scrolling works on your computer. because it isn't at full speed here :-(
    -is the font (collected hearts) the good one? i mean is it correctly embed? (if so, it's the real kid icarus font ^^)
    -when you begin the real game, your score is "000". how can i write it in a dynamic text? i had difficulties to do it... eihter it writes "0", either it writes "0001" when point up.
    -if you encounter another bugs, feel free to post

    thanks for your interest...
    see you later. [/B]
    ehh.. I didn't see this part
    Scrolling works fine for me.
    You should make him run a bit faster.
    If Icarus hits his head while jumping he stops for a short period of time in the air.
    the font (collected hearts) is a little bit bolder in the orginal game.
    shiver meh timbers

  5. #5
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    nonnib85
    thanks for your detailed (impressive!) feedback.
    -yes, pit gets stuck a short period of time in that case... i tried to reproduced it with the code i hade, without success (for the moment. i'll keep tryin!)
    - about the font, i used the kid icarus font, that's exactly the same. i don't know if i can do it bolder... but yes, if you look closely at the original game, the font shadow is a little bit different from the forground font... that's maybe the difference, because i'm using the same...
    -sounds are taken from an original .nsf file (data of the real game's music). then converted in .wav, then in MP3. i don't think the midi version will have the same sound...?
    -faster scrolling... mmmh, i should do it if i could...
    - if your feedback is so impressive, you didn't noticed that the enemies only re-appear when all four of them are dead in the real game. in my version, they appear when only one is dead...

    PrED32
    thanks for your code! i'll implement it as soon as i can ^^

  6. #6
    Illuminatus! fospher.com's Avatar
    Join Date
    Jan 2002
    Location
    5th Dimension
    Posts
    2,185
    awesome, marmotte.
    this game looks much simpler than your fighting project...
    heh - maybe you could actually finish it. or at least the first level

    love it

  7. #7
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    thanks fospher...

    yes, it's simpler than creating the fighting game or the horror game... but i didn't give them up... hey, i have more than 2gigas of characters sprites waiting to be included ^^

    you probably know it, but if i do the entire first level of kid icarus, then the other will be fast to convert: same playability, same code... different ennemies though. and a different last stage, more oriented shoot-em up.

    ok, i just updated the game: score config like the original game... and now you can be hit by the enemies, and lose life... i'll post the new version maybe tomorrow, now it's time to rest ^^

    see you later.

  8. #8
    Senior Member mbenney's Avatar
    Join Date
    Mar 2001
    Posts
    2,744
    marmotte, you got mail, through your site

  9. #9
    Time Killer sspskater's Avatar
    Join Date
    Jun 2002
    Location
    Closer to u then u think
    Posts
    493
    Cool Marmotte! Actually Excellent! It's great. Just like the real thing. You always amaze me at the skill you have to complete things like these. Kid Icarus is a second favorite of mine from the nintendo console. Keep up the good work marmotte!
    A young mind is more knowledgable then a mind corrupted and blinded by society.

    Portfolio: My Portfolio
    FFGuardians:PHP MMORPG(Closed Beta)
    PyroWare Studios:PyroWare Studios-Flash&Web Development

  10. #10
    Illuminatus! fospher.com's Avatar
    Join Date
    Jan 2002
    Location
    5th Dimension
    Posts
    2,185
    ^ "actually excellent"
    heh what a weird way to put it

  11. #11
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    mbenney

    mbenney, i recieved an email, but... i'm not sure it's yours. the signature is mike (token3). of course mbenney and token3 are not the same person... anyway, i just replied to it

    sspskater

    thanks

    You always amaze me at the skill you have to complete things like these
    well, i wish i can complete a game one day ^^


    thanks for your feedack. i'm not at home right now, but i think i can speed up the scrolling a bit... just in case it's too slow for you right now.

  12. #12
    Horseman Absurdity
    Join Date
    Aug 2002
    Location
    Petaluma, Ca, U.S.
    Posts
    42
    ooo just playing that got me to want to download an emulator and the game to play for the next (insert number here) days. I really liked it, although I did notice that you don't get hurt when you are hit. Just pointin it out ([points to the screen again and again) great loading and speed for me and my comp is about 4 years old. I'd like to see more levels since I'm kinda too lazy to go download nesticle

    Wattsman

  13. #13
    Senior Member mbenney's Avatar
    Join Date
    Mar 2001
    Posts
    2,744
    Originally posted by marmotte
    mbenney

    mbenney, i recieved an email, but... i'm not sure it's yours. the signature is mike (token3). of course mbenney and token3 are not the same person... anyway, i just replied to it
    [/B]
    hmmm, you dont seem to have replied to me! i sent it again... it was to your cornflex address, from my benney.1 one!

  14. #14
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    ok, here's a quick update:
    http://www.marmotte.levillage.org/games/kidicarus.html

    what's new
    -implemented the real interface of the score, with three "0". i'm wondering something: when i test the movie, the life bar looks perfect. but when i open the .swf instead, it looks so distorted (like the one you are playing with)... what's that?
    -changed the scrolling. maybe it's faster...
    -the enemies can hit you... of course you can die.
    -also, if you go out of the screen at the botom, game over
    -the mirror passage is done, not perfectly for the moment though
    -the file size is now 40/50ko, that's because i put out the main theme. i'll re-include it later

    more to come soon ^^

  15. #15
    Junior Member
    Join Date
    May 2002
    Location
    Iceland
    Posts
    17
    one bug I bumped into when I was playing the game:

    -when you are hit(flashing) you seem to be able to walk a bit into the red stones and get stuck in there.

    great work
    shiver meh timbers

  16. #16
    Horseman Absurdity
    Join Date
    Aug 2002
    Location
    Petaluma, Ca, U.S.
    Posts
    42
    I really like it, I liked it so much I suddenly remembered the music from the game and began humming that. As for the getting stuck, that happened to me, I just jumped out of it. But it's looking great, keep up the good work.

    Wattsman

  17. #17
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    well, i encountered that bug too.

    it's a stupid bug: when you hit an ennemy, your _x position is affected by -3... without testing where the limits are. shame on me... ^^

    i'll fix it this evening! thanks for playing it!

    Wattsman1111
    i'll reincude the music very soon ^^
    and yes, the soundtrack is "incredible" and reminds me so many things...

    oups!
    i just tested my game with another computer, and the fonts are not the good ones! arg!
    anyway, when i embed them, the "0" is full: i mean, it looks like a round... someone know why? i'll take a look at the font forum, but if someone know already why, don't hesiatae to post ^^
    there's also that distortion with the life bar (explained in a previous post of mine), it's maybe because there's one transparent pixel's border with in the gif?

    thank you if you can help
    Last edited by marmotte; 11-06-2002 at 05:13 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center