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Thread: omega bird + several updates

  1. #21
    DOT-INVADER marmotte's Avatar
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    thanks A LOT, phreax!

    here's the stupid fact:
    i just had two files with the same name: one was the actual game, and the other was the animated banner done in flash. i put both in the same folder, so when asking for deleting one of the files, i choose of course to delete the oldest... which was the game. arg!!!

    too bad, i was ready to improve it a bit (adding a boss, a player selection screen, another area, just for fun). damn!

    i used a prog to look for deleted files, but the game didn't appear... :-(

  2. #22
    Senior Member mbenney's Avatar
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    i just mailed you marmotte.... ill have a quick go at cracking your swf... might be able to get some of the code out... im afraid the bitmaps will be lost forever (hopefully you have the originals before you imported them)

    [m]

  3. #23
    DOT-INVADER marmotte's Avatar
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    thanks for the files mbenney.

    about recovering my file, i'm sad to hear bitmaps and for sure all the timeline/MCs configurations will be lost. in fact that was the most important for me, as the code wasn't so difficult to pruduce :-(
    damn.

  4. #24
    Senior Member mbenney's Avatar
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    ok i mailed you again... i managed to extract all the code but i only sent you the main blocks on the 'super' mc with all the functions on. sorry about your loss, its happened to me a fair few times and i just wanna kick someone! im sure you have all the bmps outside of flash and you just have to import them again. The rest of the code i found was mastubatory like stop actions and stuff for going to the next frame and so on and so forth but if you need more i can.

    [m]

    nb/ i only did this because i knew beyond all doubt that marmotte wrote the code... i wont be doing it for anyone else unless they can prove likewise

  5. #25
    Yes we can tomsamson's Avatar
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    hey there marmotte,just woke up and had a look at fk for a min to see this,nice site you have there,just makes me more curious on the new one
    i can recreate your whole fla (graphics and code),just send me the swf and you´ll have it within a day
    just reread your post,wanted to add this:
    i can also recreate the timeline setup (labels/frames etc),thought you might want to know.
    (hey this is actually the first time i see those cracking apps are really used for the good ,until now i only had it to test each and every way to protect my stuff against them)
    Last edited by tomsamson; 01-16-2003 at 10:20 PM.

  6. #26
    DOT-INVADER marmotte's Avatar
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    mbenney
    thanks a LOT. the script is almost complete; very fortunately i put it all at the first frame, except for the enemies where i had to put some in them.
    so funny, the code was "adaped"; for example, "missle+=1" becomes "missile=missile+1", "missile*=1/2" becomes "missile=missile*0.5". he.

    and yes, i wrote the entire code myself; maybe you can also recognize my personal touch ^^

    thanks a lot

    tomsamson
    well, if you can revive the file like before, you will be... god? ^^
    wow, that's a bit frightening what you can do with such progs. i think i read somewhere that flas that have code included (external.as in mean) are more protected?
    ok, i trust you, if you can bring me the file intact... that would be incredible, i hope i'll not take all your free time... can you download the .swf from my site? i don't think it's protected. if not i'll send it to you. is the .exe format better or it doesn't matter?


    i would to thank you people. for your help. i also recieved a mail offering help (thanks mike ^^)

  7. #27
    CRT Boy mclelun's Avatar
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    there is so many swf content viewer program.
    Burak's Action Script Viewer (ASV) 2.x ~ 3.06,
    LiveTronix SWF Scanner 2.6,
    ******* SWF Decompiler MX 2002.

    see if which one can help you to retrieve your code.
    Last edited by mclelun; 01-17-2003 at 12:07 AM.

  8. #28
    CRT Boy mclelun's Avatar
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    forget to mention that, the new flash game in your site is good. cyclop madness.
    i like the sound. is it random? becasue when i use the sword it seems to randomly play sound

  9. #29
    Yes we can tomsamson's Avatar
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    Originally posted by marmotte


    tomsamson
    well, if you can revive the file like before, you will be... god? ^^
    wow, that's a bit frightening what you can do with such progs. i think i read somewhere that flas that have code included (external.as in mean) are more protected?
    ok, i trust you, if you can bring me the file intact... that would be incredible, i hope i'll not take all your free time... can you download the .swf from my site? i don't think it's protected. if not i'll send it to you. is the .exe format better or it doesn't matter?
    it doesn´t matter if its protected nor if it is exe or swf.
    its sad in a way,but there are some other apps around which make it impossible to get code/graphics out of an swf.
    i got the swf,it won´t take me to long,but i can´t do it right now (its early morning here and i´ll go to work in a while),i´ll do it once i´m back home and let you know then

  10. #30
    Senior Member mbenney's Avatar
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    #include a txt file doesnt make the swf more secure.... if anyone gets the fla, without the txt file you could kinda call that more secure. but include just includes the code in the txt file to the swf when you publish... so after publishing it would be no different than if it were just in the fla and not included. do you get what i mean? yes... swf decompilers are used a lot for bad but i had acomputer crash and lost a lot... marmotte has lost his fla... so they are used for good sometimes

    [m]

  11. #31
    DOT-INVADER marmotte's Avatar
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    mclelun
    yes, almost all the sounds are random:
    your sword attack sound, the voice of the ninja when she attacks, beats, dies, is hurt...
    about the programs you mentioned, there's nothing available for mac, i think...

    tomsamson
    take your time ^^

    mbenney
    yes, i'm sure those progs are often use for bad, unfortunately...
    btw, talking about computer crash: it's time for me to back-up now ^^

  12. #32
    Yes we can tomsamson's Avatar
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    mbenney,you´re right with all you say,as files don´t make the swf more secure,nice to see swf decompilers are sometimes really used for the good.i lost most of my flash stuff once,too,at that time i didn´t know about the "decompilers" (i´m not even sure if they existed back then),if i could have used them then to retrieve my flas from the uploaded swfs,it would have been great,but nowadays,the decompilers are just a pain for me as i have to find a new way to stop them cracking my stuff with each new version of them.
    ah,marmotte,i see youre in,i have my break now,playing around with your swf..

  13. #33
    Yes we can tomsamson's Avatar
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    marmotte,i just sent you something small..

  14. #34
    DOT-INVADER marmotte's Avatar
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    thanks a lot, tom!
    that's impressive how you can recreate a .fla from a swf.
    you said you can still recreate it better (_x _y position are not good, hitTest is awful, animations are not at the same place), i was wondering if it's thanks to your progs or thanks to... you?
    > no, i don't want you to work with it longer, i was just curious on how "powerful" these progs are...

    anyway, thanks for the file, i can work around it a little bit more and it will be like before ^^

  15. #35
    Yes we can tomsamson's Avatar
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    no prob marmotte,
    i don´t know if its me or these apps,but yes,i could recreate the whole file exactly as it was before if i wanted to (even with same symbol names etc,for finding the actual x/y positions i´d just have to go through the library again and reposition all symbols properties based on the values i get from the tools)),but i thought in the form i sent the fla to you,it was good enough to work on it again,all other changes would have taken more time and wouldn´t change a lot in the end.
    i normally try everything to protect my stuff against such cracking and then just use the apps to see if i was succesful,so it probably took me longer to recreate your file than it would have taken someone who uses them to crack stuff regularly.
    i also think that cracking oo coded gameswith few library symbols would work much faster than messy coded games or ones with a huge library (yours is the last case,the one with a huge library)
    (its sad that ´recreating oop style games goes much faster as i try to get my code into one frame and oo)
    anyho,i like coding stuff myself much more and think its a pain to recreate flas like that,would just recommend it in cases like yours (when you lost your finished game).
    Last edited by tomsamson; 01-18-2003 at 01:02 PM.

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