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project
Thanks guys. I really dont think there is a 3dfa limitation here, just a matter of getting the coding right.
So to each of you I will say, tell me what you have in the following.
1. I have seen the brickwork textures in ..library/images/textures/ but what about the same brickwork skewed at a receding angle away from the viewpoint. I know the sheer-objectbutton slants the texture but it also slants the vertical edges of the bricks which is incorrect. Any samples of slanted walls?
2. Animated warriors. Anyone got 3d motion/rotation of limbs and turning the body 360 degrees and how would you command it.
i.e. what would be nice is a body with a set of subroutines in javascript which could be passed parameters. Thats probably too much but I'd like to see ANY samples you have.
I will make this a fully open source project. All versions to be published here - lets keep it in 3dfa.
I am starting the gif-less version now using paint objects with gradients since they look good as walls and will post it within the day.
see version with gifs... http://www.magicities.com/hot-trix/tunnels.swf
version with paint objects... http://www.magicities.com/hot-trix/n...olorscheme.swf which is currently one image only, no movement.
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