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Thread: Parallel events or negative delays

  1. #1
    Junior Member
    Join Date
    Jun 2002
    Posts
    26

    Parallel events or negative delays

    Hello All!

    Gotta question about the 3DFA 4 beta 2/3. How can I manage to get parallel effects happening at the same time? As far as I can see - there's no such a feature in 3DFA4. In versions 3.xx there were no problems - if the delays for the every event were 0 - they were all playing simultanously, parallel to each other. You could also set negative delay time (-1 sec for example) to play an event a second earlier.. Now events play one after another, and only if one event is finished another one starts. Is there a way (not counting child movies..) to play multiple events at the same time? The my way would be the mentioned negative delay, but 3DFA4 doesn't allow that kind of value for a "Delay"... Please help!

  2. #2
    Member
    Join Date
    Jan 2003
    Posts
    63
    There is a little on/off switch (it looks like an egg timer). This is the wait until event finished switch, which by default is on. Turn it off to get events in parallel.

    Ken

  3. #3
    Junior Member
    Join Date
    Jun 2002
    Posts
    26

    RTFM ? =)

    Damn!

    Never thought it would be THAT easy :)))

    Thanks a lot! (I should use 3DFA "Help" feature more ;))

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