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Thread: syncing movie

  1. #1
    hates sounds in preloaders.
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    syncing movie

    I've made this movie that syncs with a 9 sec. audio file by using the getTimer() function. I just wonder if it works on your machines. It's nothing fancy, only a counter...

    Joel

    EDIT: Umm, somebody who wants a URL?

    http://www.angelfire.com/ex/elzorotto/syncingold.html

    Joel
    hurg.

  2. #2
    Senior Member
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    nice, no problems with W2K & 400mhz cpu

    can you post the source code please.

  3. #3
    KoolMoves Moderator blanius's Avatar
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    Re: syncing movie

    Originally posted by Twisted Mind
    I've made this movie that syncs with a 9 sec. audio file by using the getTimer() function. I just wonder if it works on your machines. It's nothing fancy, only a counter...

    Joel

    EDIT: Umm, somebody who wants a URL?

    http://www.angelfire.com/ex/elzorotto/syncingold.html

    Joel
    With .duration and .postion for sounds in script should be easy to sync now.

  4. #4
    Senior Member
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    This is a pretty good sound sync. If only we could do this for other things such as thad darn pesky "loading loop" thing that everyone's having so much #### with. I even tried something myself on that one - both frames loaded and bytes loaded - with only ####### frustration to reap afterward!

  5. #5
    hates sounds in preloaders.
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    Re: Re: syncing movie

    Originally posted by blanius
    With .duration and .postion for sounds in script should be easy to sync now.
    I've tried to set a value to .position, but I didn't get it to work... Anyone who knows? And 3DFA shows very strange values of .position, not at all as in browser...
    hurg.

  6. #6
    KoolMoves Moderator blanius's Avatar
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    Don't have time to experiment just now but I recall testing that feature and it worked as expected. You can't change position but you can READ the position and one nice thing is you can check when position=duration your sound is finished playing.

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