BlinkOk, great work. Those trees really reduces the "flatness" of the world. And I like that Elvis driver too

I've added some jumps, which I think works pretty well. The jump physics is a bit temporary rigth now... and the jumps are just marked on the road as darker areas, but it would not be difficult to make them real objects like your trees.

http://hem.passagen.se/strille/works...z_mapping.html

Luxregina, that very nice looking. And it's a bit cool to have a "game" named after you. I think it would be a bit to cpu intensive if you were to add z mapping to the raycasting engine, but I would not mind trying sometime. I do think I can speed up the raycasting engine a bit.