I'm building a flash movie that has three levels of loadMovies happening. Movie A loads movie B, which in turn loads movie C. A and B are more or less shells containing mostly actionscript and framing elements. Movie C has a fair amount of animation happening at 19fps.
When played by itself or loaded into B, movie C plays perfectly. However when C plays inside of B inside of A, it slows to a crawl.
Now I'm wondering if the culprit are five movieclips in A that all contain onClipEvent(enterFrame) actions. Is this constantly looping code indeed the probably cause of the slowdown? Any way around this?
Thanks in advance!


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