Hello,

I hope its not impossible. Maybe if I restate my question, we can come up with an idea.

Pretend I have three SWF, player.swf, music.swf, digitalcount.swf. Digitalcount.swf is a simple display of hh:mm:ss. I _could_ set Digitalcount.swf to start at all zeros and incriment one at a second (though I'm not sure how, but I think the ActionScript you gave me before would let me do it.) up to 2 hours (for example's sake). Then, I could have the player load both Digitalcount and music.swf, and play both. It would then appear that the counter is displaying the elapsed time of the song.

However, this is very unelegent, and I just don't see how to make it sync properly. Someone told me that SWF don't always play at the right speed? or maybe one may play slower than it should?

I thought maybe I could make a sprite and tell it to count the number of frames that have passed in music.swf and then divide that by the number of frames per second, but I don't know how to do that, or if its possible (I would guess ActionScript, but that's a guess).

I hope this maybe makes my problem clearer, or inspire an idea? I can create a variable in the music.swf that holds the number of seconds, and I can make a variable that holds the framerate, if that helps any?

Sorry if I'm confusing.

Thanks for considering !