This one seems to work...
Code://====== Inital Level Loader =============== levelLoader = function (file, level) { lev = "_level"+level; loader_holder._x = 600.0; loadMovieNum(file, level); trace("LEV :"+lev); progressCheck.onEnterFrame = function() { var percent = (this["_level"+level].getBytesLoaded()/this["_level"+level].getBytesTotal())*100; //trace (percent); //trace((this["_level"+level].getBytesLoaded()/this["_level"+level].getBytesTotal())*100); if (!isNan(percent)) { _root.loader_holder.bar._xscale = percent; } else { //trace(lev); trace("0% loaded"); } if (percent == 100) { delete progressCheck.onEnterFrame; loader_holder._x = 846.0; trace("LEVEL: "+level+" "+"IS FULLY LOADED"); } }; }; levelLoader("ringB.swf", 9); // tried it with one of my files...




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