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Diasabling tab key (that yellow border)
Hi!
When you press the tab key in a flash movie you are shown the active elements with a big (and ugly) yellow border.
I am making a game in which the tab key is used, and well, its not so good.
I could use another action key, like say shift, but shift is not self repeating, you have to keep tapping it, while tab, you can just tap and hold...
Is there anyway to elliminate this fugly yellow border ?
W
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Try...
button._focusrect = false;
mc._focusrect = false;
textfield._focusrect = false;
Or even...
_global._focusrect = false;
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Originally posted by oldnewbie
Try...
button._focusrect = false;
mc._focusrect = false;
textfield._focusrect = false;
Or even...
_global._focusrect = false;
Cool, how do I use it ?
Just pasting _global._focusrect = false; into actions wont work...
W
Last edited by WSTE_M; 08-16-2003 at 06:04 PM.
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Stupid me.
I got it working.
But the tab key is still generaly active!
Everytime the tab key is pressed, a button (or movieclip) is still selected.
I want to disable that...
W
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Try this
Code:
for (i in this){
if(this[i] instanceof MovieClip || this[i] instanceof Object){
this[i]._focusrect = false;
}
}
edit: oh hello OldNewbie. Thought I recognised that footer :] Of all the Flash forums in all the world, I had to walk in to yours... heh.
Blimey, how many posts have you got here?!!
Last edited by Mortimer Jazz; 09-21-2003 at 07:32 AM.
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I have that part working.
It just that the tab key in itself is still active!
when pressing the tabkey, the buttons are "activated"
Eventhough the yellow border doesent appaer anymore.
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I want to use the tab key, because it is the only key on the left side on the keyboard that is contious.
all others (shift) you have to go tappa-tappa-tapppa-tappa
while tab (and space) you can just hold down...
W
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Ah right - I just did a test to see what you mean. If it has a rollover state then that's activated.
I think your only option is to create a MovieClip button instead of using a standard button.
I just tried this
code:
if(Key.isDown(Key.TAB)) {
this.myButton.enabled=false;
}
and as expected it didn't work. I can't think of another solution offhand, but with a movieclip button you'd have frame control.
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