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383,890,620 polygons
[betatest] Splitted Images
hi there,
i know i should've used a subject like "iso rpg" or "hittest question" but ...
anyway. I've learned my lesson again. there are no "just a week of work" games for me. so after a lot more weeks than i planed i can now (proudly) present "Splitted Images".
basically you'll just have to push the parts of an image around to complete it again ... (easy!)
but ...
moving a tile:
move the cursor above it press the mouse button and drag it to the direction you want the tile to move to.
could you tell me the fps/score/eventually if you know: the level you were in?
things i know:
-no sound till now
-sometimes after you've comletted a level the game get stuck ...
-there are only 15 of the 30 levels online
-most of the levels need to be timed (or changed at all), so could you tell me if you think a level was to hard, or there was to little time to complete it.
oh, and the url:
Server 1 (this server sometimes is killed by another idiots script, but it has a highscore in it. BUT: when the server is killed when you load the next level ... you're out and have to start again ...)
Server 2 (no database support, but should work ALWAYS)
thanx in advance, <olli/>
Last edited by nGFX; 10-11-2003 at 12:02 PM.
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Great game, very addictive, the problem I had that some tiles wouldn't slide all the way to the side but just stoppen halfway.
I like it a lot, very nice concept and presentation!
Last edited by MTEV; 10-11-2003 at 01:08 PM.
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Innovation = Cool
great job
i played your game
one of the best original concept games i've seen in a while
very challenging and addictive
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Yes we can
i knew it before the thread,just wanted to point it out here,too: great game,very original,i like it.a lot
keep it up
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383,890,620 polygons
thanx guys, 
@MTEV:
yes, i forgot to mention this bug, i'm still after it, but i think that i have located that niffty little piece of code which is responsible for this, now...
i still need some feedback on leveldesign, so it would be nice if someone would state if it is too hard or if there is enough time and so on ...
tia <olli/>
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SaphuA
:)
Hey,
That's a great game! Very original...
It's very hard to complete within the time... maby you should use 1 big image wich is splitted in smaller ones, instead of a lot of sepperate images... SO it makes it easyer to see where a piece goes...
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Well, I would suggest making at least 1 or 2 emtremely simple levels. That way people that are new to your game, or people that just have a hard time playing it, get the change to get a decent score and enjoy your game.
You could also make a strategy mode or something, remove the time limit, just give a higher score for quickly completing a level or for using as little moves as possible.
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Senior Member
i enjoyed it a lot, but found the time limit a bit harsh, maybe im just **** =(
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ism
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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383,890,620 polygons
hi,
thanx again for the great feedback
@SaphuA:
i really didn't get that ... each level is one image ... so ... anyway, you could try another imageset (the carl barks set should be the simplest)
i just uploaded a modified level xml with more time ...
regards <olli/>
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A very senior man
doh you beat me to it, i was planning one of those. did you get your inspiration from splitting images on the old 8 bit machines? one of my faves
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A very senior man
forgot to congratulate you on a job very well done. very slick mate.
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Who needs pants?
lol realised after the time limit that their is a screen that tells you where to put the peicies Great game Very addictive
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383,890,620 polygons
hi,
@mrpauly99:
d*mn! i realy haven't thought of "split personalities" as a started the game , i knew that i had seen something like that years ago. i had a look at the original c64 game and they indeed are very similar.
SH*T!
SH*T!
SH*T!
<olli/>
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