some serious playing would be nice (and some highscores, too). the server should work now all the time (i really hope that)
the one bug i still haven't found yet: sometimes the tile won't move all the way to the desired position and stop ONE tile before the final position.
strange thing is all values indicate that the tile SHOULD move there - maybe some strange sort of pentium devision error ...
anyway when you move that tile again in the same direction it will move there (so gameplay isn't affected much and the game is still playable)
btw. some suggestions for new image sets are always welcomed ...
fantastic, i loved this game when you first showed it and now its really nicely polished. my only comment would be the random tiles with pointy edges... i dont get what i do with them! and graphically they let the rest of the game down. didnt find any bugs whatsoever, nice to see the logo on something else too
[m]
damn, i knew there was something i wanted to do : create some new random tiles ...
mbenney: thx mate, the main purpose of the random tiles is to make life a little bit harder, but you can use them to boost your score, too (just "dang" 2 together) ...
sometimes i could move the image to the center of the board. it stopped without touching anything. and the time ran out jsut as i won, so it said well done without anything happening.
... i was not sure about the "an nGFX production" but i asked some native english speaking friends and they said it's correct that way ... (and MGM uses the "an MGM production", too)
thank you guys, one bug to remove - i guess that's not to bad ...
thats what happened to me too. think its because i ran out of time and won at the same time. therefore it got confused. its porbably just a simple 'if(something >=something) instead of if(something >something)' problem.
honestly I hated your game when I first played it... but the more I played it I couldnt stop.
i don't think that you hated the game more then i currently do ...
Ihoss:
thats what happened to me too. think its because i ran out of time and won at the same time. therefore it got confused. its porbably just a simple 'if(something >=something) instead of if(something >something)' problem.
that's what i thought, too. so i changed that a couple of weeks ago ... and while playing it over and over that nasty little bug didn't show up again ...
but i really think that my if/else clause is fool proof ... i'm not sure if it was the function that i used to remove the bonus and add it to the score or the one used for removing the tiles from the screen ...
anyway i just updated the version on the server with a one that add 500 to your score if you complete a level, so if you run out of time in the moment you're done, you will get at least 500 points and it should not be possible that the game hangs (if that was the problem)