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Thread: [Disc] Current Games 2

  1. #1
    Senior Member random10122's Avatar
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    [Disc] Current Games 2

    After the success of the last one of these i thought it was about time to start another! Just post up what your working on... beta engines / screenshots / links. Tell us a little about what your slaving over at the moment

    ps. is anyone still working on the same project as last time?!
    Last edited by random10122; 01-31-2004 at 09:33 AM.

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

  2. #2
    20x6 ziplockkitty's Avatar
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    One day I was checking through my favorites and I came across this:
    http://www.flashkit.com/board/showth...5&pagenumber=1

    So I've been trying to put together a gameboy game.
    I plan on calling it Kremblin Games, its going to be a mario-party type game, with (hopefully) multiplayer.

    I havent gotten to far in it yet, still working on the menu screen, heh; but I plan on it being a big success.
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    You wish you had a footer like this one.
    >>Shutup<< >>HomeStarRunner!<<

  3. #3
    Hype over content... Squize's Avatar
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    I really liked the old thread, it had a nice sense of history to it. Oh well, life moves on...

    Thrustar still isn't finished There are a couple of bugs, some of the German translation and a whole tileset ( + 10 more levels ) to finish yet.
    I've never had a game drag like this, but actual paying work has got in the way, which I can't really complain about.

    Finished a re-skin of Ultra A for a client ( For re-skin, read 50% re-write. Top tip for everyone, write OOP code to start with, cause when you come back to remix a game it takes forever ! ). It's not actually live on the clients site yet ( When it is I'll be pimping the hell out of it here, so be warned ) but he's a little taster

    ( Graphix by dayDream )

    I'm also doing a big mix of MJ-12 which I think I've got a client for already, which is pretty sweet I'll post a WIP screeny of that later.
    I think I've also got a re-skin of the JBJ Sisters on the cards as well, not to mention 2 games with dayDream, a blaster ( Think 1942 ) with Tom ( And some tunes / SFX for his and dd's stunning ISO racer ), a couple more projects which I'm not a 100% sure about yet ( Although one may well be a R-Type game ), and then hopefully I get to do a new game for myself... Oh, and a big mix off-line version of X too. Phew.
    ( If only I got as paid as much as I actually worked, I'd be typing this from Rio ).

    Squize.

  4. #4
    Ihoss
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    im working (stil) on my lego game. ive got the main stuff fixed, just need to update some collision detection and then some graphix. then im selling it to lego

    im also working on Barcode Bots with Chopsticks, but i got to learn java for the socket server first

    then im working on games for the flashkit minigame marathon. and im always on the lookout for a server for my website...

  5. #5
    DOT-INVADER marmotte's Avatar
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    ^_^
    same project, same game... added a lot of cooly stuff...

    title: jojo's elemental knight (probably)
    screen size: 100%









  6. #6
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    Hey IHoss, what kind of Lego game is that you are working on?
    And marmotte that game looks awesome to the max!!

  7. #7
    Ihoss
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    i just hate the fact that marmotte will always make something that will blow my head of. when we havent heard from him in a week or so, we know he's brewing together something awsome...

    my game is a construction game, where u build things out of lego bricks. i want to keep it a secret till i release it (whenever that may be...)

  8. #8
    Hype over content... Squize's Avatar
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    marmotte's game plays as good as it looks too! ( Yep, I'm one of the lucky one's whose has a sneek peek or two ).

    Here's a grab from MJ-12 xxl. Still very much WIP graphix wise

    It's so sexy being able to play your game full-screen with joystick control, and not have to worry about IE stealing a big chunk of your processor time or filesize. I never wanna do another 200k Flash 5 compatable game again

    Squize.

  9. #9
    DOT-INVADER marmotte's Avatar
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    my game is a construction game, where u build things out of lego bricks.
    nice ^_^
    there's a MAC program that does the same thing, and it was quite cool. you choosed your lego shape, rotation, color and all...

    btw thanks for your support about my game everyone, it motivates me (though i haven't lost it myself for now yet, even if it's a very large project.)

    some words about it then? ^_^
    (they will be available in a nice manual-like, illustrated and all, and in a proper english)

    title: jojo's elemental knight
    about the game: you play as jojo, a little improvised knight, and have to find your way and fight against the final boss (i worked a lot for the storyline as you can see). at start you are very weak, your only power is "ice armor", but you'll find later a fire armor, and earth armor (in the screenshot, you are wearing the fire armor, but throwing ice shots: you'll switch through armors with a simple click though). also, you'll learn some abilities as slides, super double jumps etc... these abilities are used to progress in the game, and find secret areas... and new worlds (ice world, lava world).
    the armors:
    > ice armor: provided at start. you can freeze the enemies thanks to it (like in the screens). then don't forget to inflict them physical damages or they'll escape and become angry (faster, more dangerous, and... red).
    > fire armor: you can burn them (plus other little things to progress), and they are dying by themselves... but they are running everywhere, so be careful not to be hit (you'll discover hidden hearths containers during the game)
    > earth armor: this one directly inflicts physical damages, and is slow. BUT you can destroy non solid walls with it (look at the first screenshot walls )
    game progresses: the engine is going well, all i said earlier is *almost* implemented, with additional stuffs: destructable tiles, disappearing tiles (you'll have to find the good timing), and other little things a little bit everywhere. the enemy with the spikes really wander everywhere in the stage, and be careful, if you walk below him, he will fall at you.
    the enemies already have a weakness system (they can be more vulnerable to ice attack for example, you'll have to experiment. suspect some cooly bosses), and the player just slides like a maniac in the ice world. imagine that screen: you are in a screen with disappearing platforms, spikes at the bottom, and falling rocks. erp!!!
    what i need now is to draw the other tiles (as you can see, the first world is already well advanced), that's the main thing missing...
    btw, there are now around 70 maps for the first world.
    mmmh. that's all for now, i guess

  10. #10
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    Wow, Marmotte. That game looks so professional.

    I love the pixel graphics.

  11. #11
    alternative coder murraymint's Avatar
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    Hi guys,

    Been busy with payed work, websites, e-commerce and such like.
    However..

    I have just formed a new company with my colleague and here are some screenshots of the promo game ready for release in about a month.

    inspired by the shockwave abduction game on miniclip, percypeas scrolling engine and of course the ever inspiring Heli Attack 2.

    Basically you have to abduct animals from earth while the angry farmers do their best to stop you.

    Powerups include:
    invisibility, shield and a big rocket to blow all those farmers up.

    Please note: graphix are temp while gameplay is sorted. Much refining to do including title screen!

    Title screen :



    In game screenshot :



    The screenshots are 50% of the original size. Didn't want to clog up the forum with big images and long downloads.

    Beta coming soon.

    Chris
    Last edited by murraymint; 01-31-2004 at 04:22 PM.
    Some Games
    -----------------------

  12. #12
    Yes we can tomsamson's Avatar
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    murraymint,i don´t like the menu a lot in the first screen,seems to clodhopping,but the second picture looks nice,looking forward to it =)
    i´ve already played squize´s standalone version,its shaping up nicely =) (and it doesn´t look much like flash already )
    and i´ve also already played marmotte´s game (you see,i´m betatesting a lot of great games next to flash and swift v4 these days =) )
    marmotte´s game is great,it doesn´t only look like a console game in stills but looks even better in motion (very cute enemies,crawling nicely around platforms,smooth character animation and very well done ice attack for example).Even better,the gameplay feels like mario with some improvements =)
    yummy!

    most of you know what i´m working on right now,so i won´t tell again..

  13. #13
    Ihoss
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    marmotte, that sounds just amazing. 70 levels? how many worlds r u planning? oh, and since its elemental, u should have wind too. just a sugestion.

    i have also seen the porgram ur talking about, but this is going to be quite different. it is kindof like tetris, but not too simelar.

    murraymint, i love those graphics man. i dont think the menu looks too cloddhopping (if that means its cluttered up. if it doesent, forgive me ).

    tom, unless ive forgotten when i hit my head against somehting, i dont think i know what ur working on. i'd love to see though

    *hint hint* screen shots *hint hint*

  14. #14
    DOT-INVADER marmotte's Avatar
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    70 levels? how many worlds r u planning?
    well, 3 for now. maybe a world in the clouds near the end, but for the moment 3 are planned.
    > current world (screenshots. with caverns also)
    > ice world
    > lava/fire world
    oh, and since its elemental, u should have wind too
    yes, i was just thinking of the way to implement it. i was thinking of the double jump, but no (since you have to switch from armors to armors in real time, it would be not good to have to switch just for a jump). maybe the ability to fly during a short period, or just make the enemies fly in some kind of tornado. i'm not sure about that though, i need to improve the idea...

  15. #15
    Yes we can tomsamson's Avatar
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    there you go:

  16. #16
    Ihoss
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    marmotte: maybe something that will blow my head off
    some kind of wind spell would be good. kinda like zelda the wind waker. like u have to jump form cloude to cloude and you can change the wind direction in realtime with the mouse (position relative to screen center). then the directions of the clouds would change.

    tom: WOHOW! that look just amazing. will it save the tile map as xml or array? i have no other questions, as the picture just says it all

  17. #17
    DOT-INVADER marmotte's Avatar
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    it sounds nice ihoss... (btw i never use the mouse feature to any of my games, only if it's necessary... i'm a real key player )

  18. #18
    Yes we can tomsamson's Avatar
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    Originally posted by Ihoss

    tom: WOHOW! that look just amazing. will it save the tile map as xml or array? i have no other questions, as the picture just says it all
    glad you like it =)
    you´ll be able to save the map as *.xml,*.txt or *.as file

  19. #19
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    Originally posted by Squize

    It's so sexy being able to play your game full-screen with joystick control, and not have to worry about IE stealing a big chunk of your processor time or filesize. I never wanna do another 200k Flash 5 compatable game again

    Squize.
    What was this in reference to, Squize? Can you explain/point me to a post plz?

  20. #20
    Yes we can tomsamson's Avatar
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    squize is polishing his game as offline version with screenweaver.
    with screenweaver you can add joystick support and change resolution (and therefore let your game run with higher performance)
    (and do much more you can´t do with flash alone).

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