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3DS Question --- URGENT
I have got a mesh but when i render it, it can be rendered from one side, but when i try to render it from the other side, nothing is being rendered...
Why can that be - i think the answer is easy, but i'm new in this...
ThanX.
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Senior Member
Do you have any light shining on the side you are trying to render?
mrush
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Sun Devil
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Originally posted by RUSHVision
Do you have any light shining on the side you are trying to render?
Yes i have...
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Senior Member
Hi in lightwave you need to check "double sided" on the polygons they too are transparent when u look from the inside out (saves processing time) i've used max a few years ago but i never needed to see anything double sided, try searching in the manual or in the online help for double sided polys etc it will be there
bp
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ThanX but i think there is no option to click...

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Senior Member
the option in lightwave is in the surfaces menu, i cant believe max does nt have it, u just need to find it, i bet its there somewhere
bp
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Yea you have to be right... But where is it ????????????*
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Senior Member
i'll copy this to the 3D forum, there are some max gurus there who might know
bp
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max has 2 sided, its in the material editor. its near the top above where you set the specular and diffuse amounts.
{EDIT} PS: if that doesnt work, post your max file and ill see what i can do. i use max5.
Last edited by L0stPr0fet; 02-04-2004 at 09:32 PM.
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Danny Gomez Creations ®
im using max 6, and the button is still in the material editor.
Have you added a UVW map modifyer? its available from the modifyer list. Put it on tha mesh
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the friendly canadian
Are you just using faces? If your mesh is only one sided ie. you used nurbs or something to create the front, then the back is transparent because there aren't any faces there. Try connecting your vertices at the back of your mesh and then try to re-render.
DaVuLf
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mmmm... try the "flip" option in polygon menu ( somewere there, just look for it) - of course that will just change the prob, so duplicate your object and flip it.
I'm pretty sure that's a bad technique though, I think it's better to use the compound object > bolean > romove technique.
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