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New Release 4.3
I am about to send out emails announcing the new release. These are the changes:
1. Added import of SWF as an editable movie (far from perfect)
2. Added new logo
3. Added slide show wizard in wizard skill mode
4. Added ability to rotate/scale/translate gradients and images within the paint bucket fill screen
5. Added ability to set the interval between key frames in seconds or tweens
6. Added ability to shift actions and sounds right and left along the timeline
7. Added 2 more web templates
8. Added ability to test play a MP3 file
9. Added ability to make a movie clip a mask
10. Added ability to convert all occurrences of a shape to a symbol
11. Added warning message to swf if components are included and kcomponents.swf cannot be loaded
12. Added tooltip component
13. Added ability to set frame duration in List of Frames
14. Added loadVariablesNum action script action
15. Added cut/copy/paste shapes back to right click popup
16. Color coded the different editing environments
17. Reduced resource useage by removing and consolidating several toolbars, etc.
18. Improved display of image positions in Background Image dialog by making them relative to the upper, left corner of the movie frame
19. Improved internal memory management in more areas
20. Improved Motion Script screen
21. Fixed display and behavior of Set Point Position screen
22. Fixed display of shadow on a symbol under zoom on the editing canvas
23. Fixed in Numeric Transform screen rounding off of position for non text symbols
24. Fixed preview in paint bucket fill for symbol shapes
25. Fixed discrepancy between size of dynamic text in KoolMoves text dialog and size of dynamic text in Flash player
26. Fixed refresh problem with Cancel button on resizing action script editor
27. Fixed problem with importing some compressed SWFs
28. Fixed right click problem in Actions and Sounds window if frame is not first selected
29. Fixed problem in changing center of gradient in all frames when selection scope is all frames
30. Fixed problems in Movie Overview associated with double frame deletion from main navigation bar and clipboard items
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If we delete the previous version as recommended, will we need to save registration key info or does it pick that up somewhere, like the registry?
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Uninstalling shouldn't delete the key which is in the registry. You can try installing without uninstalling first. I meant to try that but didn't get around to it.
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Can't Re- Member
Installing the new version over the old without an uninstall worked just fine,, for me anyway, no problems at all. Cheers
humanus somes est divinitus in ipsum
Wiliiam Wallace
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Originally posted by gusmus
Installing the new version over the old without an uninstall worked just fine,, for me anyway, no problems at all. Cheers
Thanks, I'll give it a try.
mike
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>1. Added import of SWF as an editable movie (far from perfect)
very cool
>13. Added ability to set frame duration in List of Frames
I don't think this is working for me, a tween icon momentarily shows in the lower middle of the frames dialog box, but that's all
>20. Improved Motion Script screen
looks great
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undead creature
Originally posted by John U.
>13. Added ability to set frame duration in List of Frames
I don't think this is working for me, a tween icon momentarily shows in the lower middle of the frames dialog box, but that's all
Hi John
Works fine for me.
You can't click on it,or what ?
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well when I click on the icon it disappears. if I minimize the program window to refresh the screen the icon reappears, but nothing happens when i click on it. if I minimize the program window, do something else in the computer and come back to KM the icon appears, but nothing happens when i click on it.
p.s. Hi necro!
Last edited by John U.; 02-06-2004 at 08:06 PM.
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undead creature
Originally posted by John U.
well when I click on the icon it disappears. if I minimize the program window to refresh the screen the icon reappears, but nothing happens when i click on it. if I minimize the program window, do something else in the computer and come back to KM the icon appears, but nothing happens when i click on it.
p.s. Hi necro!
Three posibilities:
1) try to UN/RE install KoolMoves
2) corrupt KM package (download it again)
3) Windows problems
With 2 hardware keys, 2 firewalls and NAV2004 I've no problems of any kind.
cheers
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I would not do anything radical. I suggest dragging the list of frames popup to be somewhat longer. What OS are you using?
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Tried all suggestions, no luck. I've tried it on windows 98 & 2000.
here's a example of the key frames box as I see it.
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SWF import
New Release 4.3
I am about to send out emails announcing the new release. These are the changes:
1. Added import of SWF as an editable movie (far from perfect)
I am a new user evaluating KoolMoves. One feature that I found especially interesting was import SWF. Does this import feature work at all? I tried to import the welcome SWF that comes with KoolMoves, and it generated errors straight-away. I then tried to import a SWF I made with Powerbullet, and it generated similar errors, plus it said fonts were missing. When I tried to play these imports from the design mode, they of course wouldn't play correctly. Therefore, I couldn't evaluate the editing possibilities of imported SWFs.
If this is an example of what to expect at present from this feature, then you have added this VERY prematurely. I wouldn't say it has bugs, nor say it is "far from perfect", but rather that it is non-functional/broken. It really detracts from the otherwise professional ambiance of KoolMoves. I seriously considered purchasing KoolMoves before discovering the importer problem. Now I doubt that I will purchase KoolMoves until this importer is drastically improved.
techuser
Last edited by techuser; 02-08-2004 at 05:56 AM.
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It is obvious from the screen image what is wrong with the tweens icon. There will be a new version in about 1 week or so and I will fix that. For the moment, resize the dialog as small as horizontally possible. That may allow it to work.
As to the import issue:
I went as far as I could during the beta testing with this feature. I was able to import every swf in my test suite without crashing. I knew there would be problems when it was subjected to broad use and that it would take several releases before it would be acceptable to most.
If you want to help, send me ([email protected]) the swfs which don't work.
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Import SWF
I went as far as I could during the beta testing with this feature. I was able to import every swf in my test suite without crashing. I knew there would be problems when it was subjected to broad use and that it would take several releases before it would be acceptable to most.
The speedy response and willingness to address a problematic feature is refreshing and appreciated. I tried the import SWF on 2 different OS. I'll email to you the OS details, the SWFs, and screen captures of the errors.
techuser
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Senior Member
.swf
When I import an .swf as an editable movie, seems I can edit and re-save as an .swf OK, but if I try to save it as a new .fun file I get the following error: bad value for $lin$ in CGradient. This is for any movie I try to save. Are we supposed to be able to re-save as a new .fun file or only as a new .swf?
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I tried the import SWF on 2 different OS. I'll email to you the OS details, the SWFs, and screen captures of the errors.
-> Import problems will not be OS dependent and I don't need screen captures of the errors. I just need the swfs.
When I import an .swf as an editable movie, seems I can edit and re-save as an .swf OK, but if I try to save it as a new .fun file I get the following error: bad value for $lin$ in CGradient. This is for any movie I try to save.
-> I am able to duplicate the problem.
Last edited by Bob Hartzell; 02-08-2004 at 01:51 PM.
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I have fixed the tweens icon problem, the import swf with gradient/save/open problem, and one crashing problem for importing swfs.
For those that want a new koolmoves.exe (about 1.8MB), email me. To make it easy on me, please include your registration code in the email (Help > About KoolMoves).
I am sure other import problems will come to light over the next week so it would not make sense to send a broadcast email at this time.
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Degenerate and baise art thou.
While were on the subject of importing and bugs...
Bob you have fixed many, many, bugs. There is no reason I would skip buying kool moves right now. Don't avoid KoolMoves because a new feature [that most users don't know how to implement yet] is a little buggy. Besides all software will crash if you go thru extreme steps to make it crash [Even IE, Netscape, Mozilla, every OSs are known to have bugs].
On the other hand an error that says a font is missing means it is on your side and you have a needed font missing. When creating flash design, programming, web design, etc. everyone will have at least 20 errors when trying something new.
All I'll say is that if you can't handle a bug now and then,
Multi-Meadia Design is not for you.
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I imported a flash file [a new picture each frame type], worked just fine. Now I import and nothing happens. The dialogue goes away on clicking ok.
Doc'Ree
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Originally posted by Bob Hartzell
It is obvious from the screen image what is wrong with the tweens icon. There will be a new version in about 1 week or so and I will fix that. For the moment, resize the dialog as small as horizontally possible. That may allow it to work.
it works if I resize the box. 
I really like the control this gives over multiple (even alternate) frames
john
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SWF import
Besides all software will crash if you go thru extreme steps to make it crash [Even IE, Netscape, Mozilla, every OSs are known to have bugs]. On the other hand an error that says a font is missing means it is on your side and you have a needed font missing.
I went through no extreme steps. The first SWF I tried to import that had import errors is the INTRO.SWF that ships with KoolMoves! The SWF plays fine as is: it's importing that is a problem.
The second SWF I tried to import is included in the Powerbullet distribution and it also plays fine. When I try to import it, several erors are thrown INCLUDING missing fonts. Clearly, because it PLAYS without error but throws errors on import, then the problem is the import algorithm, not missing fonts.
techuser
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