keeping with this topic, i'm posting an .fla that a buddy gave me.
he claims that he didn't rip it off, but i think that i looks a LOT like klas kroon's first mm example. minus the color change, tile arrangement, and swapDepths problem.
not to disrespect klas kroon, but i'd like to keep playing with this .fla to better learn about this type of game.
let me know if you guys can possibly figure out what the swapDepths/slope problem is, exactly.
again, thanks for any help and all props go to klas kroon for originating this all.
well I if I didn't know better my self and I don't, it looks like this is ripped of JailB*! Anyway I hope its not, and I'l try and help you out. For the depth sorting problem your facing, I would advise you to use Jobe Makar's depth calculation algorithm! its amazing and I have it working in something similar to what your doing, minus the jump and add a lot of height!
just One thing, All jailB* examples don't define the z-axis but instead they work around this problem using various bits of coding whereas Jobe defines the 3rd axis and then uses trignometry to locate the position of the point on the plane. So dependin on what you choose to do, you may or may not have to adapt his code to suit this file. (coz in this you dont have a z axis, and you are using x and y to sort out positioning).