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383,890,620 polygons
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Senior Member
looking great so far
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harrodesigns.com
WOW! them graphics are amazing! Whats the game about, I cannt wait to play that.
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Yes we can
youmex,for the case you see this and my last post to you in my holy ***** thread (
http://www.flashkit.com/board/showth...0&pagenumber=1
),ngfx is one of the great graphic artists in our team which i mentioned there 
olli,though i know the game,its excellent work and great to see those images on one page.
if lucasarts should change their mind and create another point and click adventure,they should take you as artist,
so they´d have an ideal artist matching their awesome style
Last edited by tomsamson; 04-11-2004 at 07:16 AM.
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Hype over content...
Sex 
A game that looks that good will need a really good soundtrack to go with it 
Squize.
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........THAT was made in flash?
Damn..
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SaphuA
Originally posted by Scorpion990
........THAT was made in flash?
Damn..
I think it was paint 
These images are made in a 3D programm and then imported into Flash... It's impossible to create these graphic's in Flash...
The graphic's realy are great! Same as the graphic's in the holy ********** threat.
I was wondering, will this going to be a fps shooting game? The style would fit well Or if it's something else, what would it be?
SaphuA
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My question is.. with the ability to create these kinds of graphics. What the hell are you doing making flash games?
Go get a job at Microsoft and help them finish Halo 2.
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383,890,620 polygons
thanks, guys ...
@ tomsamson:
*blush*
@Squize:
yes a great soundtrack would be nice, unfortunately "my" sound engineer keeps me waiting ... 
@ Scorpion990:
as saphua said, it was entire made in paint, pixel by pixel ...
nope, i made them in a 3d prog...
@SaphuA:
not directly an fps, but sort of
<olli/>
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nGFX, you are really good at this man, Iam sorry you must have heard that from many people by now......but really that's just amazing, keep it up dude.
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goddam nice
g's that is sweet,
specially like the little details such as the depth of field blur on the safe
keep up the good work
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383,890,620 polygons
Originally posted by adit_ya_sharma
[...] keep it up dude.
... thanks again, but i have no choice here, if i ever want to finish this game ...
specially like the little details such as the depth of field blur on the safe
which is a pain in the[*] to get it right
there are still some screens left to do and it takes an incredible amount of time to get them the way i want them to look. as mentioned above i'm still waiting for music and some characters to be made, before i can show a public beta ...
<olli/>
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Come on now, don't do this, atleast tell me the genre of this game, rest I'll try to figure out.
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foxy ninja extraordinaire
Ooo those people at lucasarts make me so mad.
First they anounce a sequel to sam and max hit the road, called sam and max: freelance police (the same name as the comic of which the game is about) and then in an act of pure evil, THEY CANCEL THE GAME, they said this wasn't the time to do another adventure game, even though that was the ONLY adventure game I ever enjoyed playing, and I enjoyed playing it very much.
grumble grumble grumble...

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leight.com.au
hey mate,
i really love those images!!! they look heaps cool pixel by pixel? wow!!!
nice work
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383,890,620 polygons
@adit_ya_sharma:
i've already given a hint:
@SaphuA:
not directly an fps, but sort of
@PENGUINDICTATOR:
me too, can't wait to IGNORE the sam'n'max actiongame ...
@leight:
thanks, mate, well didn't say that I drew them pixel by pixel ...
<olli/>
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Senior Member
pssh... pixel by pixel is for n00bs.
the real pros (me, for example) just open up wordpad and write our .gif's line by line.
Last edited by timBertrand; 08-05-2006 at 03:26 AM.
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