The entire menu can be replicated in Kool Moves. The moving arrow on the left side will require some actionscripting, the rest of the menu can be done using all of Kool Moves standard features.
With the exception of the arrow you really don't need any actionscript at all. ALl you really need is to draw your button over states so that they light up. Its pretty simple actually. Just make your buttons, click your shapes as buttons, choose the over state button, draw it so it is a shade darker and you are in bussiness. You may have to use the MC feature inside the button. I know I did something like this before but the arrow moved along the bottom of the screen.
The AS here is for the arrow is pretty simple. You will adjust the _y property of the clip depending on where the mouse is. ABout 9-10 months ago I posted an example on this very board. You can dig it up or I can dig through the convulted mess that was the hard drive from my old computer to try to find it (No Gurantees as that HD is pretty fried).
If you want to replicate the menu it's fairly easy,,, but if you want to replicate the menu plus the photo actions then start looking at a frame based menu... IE "Home"<goto frame 3 and stop> etc... those photos are going to wipe out your spare kilobytes unless the menu is a loaded movie. Cheers
humanus somes est divinitus in ipsum
Wiliiam Wallace
Someone asked me to build that do-hickey. I couldn't remember who I did it for now, it was so long ago. I built Frank a few do-hickeys and I even work with Hilary on some.
As for being some sort of Actionscript Guru... Thank's for the compliment but , I mostly just slop the code until it works. I'm sure there are better ways to go about half of what I build and do with actionscript. Now Necromanthus is very very good with writting code.
tmoore935, do you have the .fun file for the menu you posted?
This is the fun file of the menu. Files 1-6 are simply were the jpg's would go. This is how I do everything for my sites. Hope this helps. Let me know.
Any programming language is at its best before it is implemented and used.
I've been looking at the files you posted and I'm confused about how to add photos to the menu system that appear when the mouse is rolled over the menu items.
The pics are with the fun files 1-6. I used vectors or silly shapes to "imitate" the jpg. I did this because I would have had to assemble a bunch of pics, uploaded them, zip them etc.
What I always do is use the lodmovienum command in a way as to load the pic to a level. In this example I used the same level so as to overwrite the last level.
Let me redo the fun files.
Any programming language is at its best before it is implemented and used.
Thanks tmoore. I guess the where I'm getting the most confused is how the menu works (movie clips) and how to adjust or change the actionscript. I'm wanting to learn from this menu so I can create my own as well.