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Thread: [beta] DynaMiner

  1. #1
    383,890,620 polygons nGFX's Avatar
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    [beta] DynaMiner

    Hi there,

    long time, no post, but it was worth the long silence ...

    anyway, as always this took way longer than expected.

    i won't tell you much about the game itself here, just : there are a lot of explosions in there (so if you play that at night, lower the volume )

    controls:
    cursor left/right -> move dynamite left/right
    cursor up -> rotate dynamite clock wise
    shift -> rotate dynamte counter clock wise
    cursor down -> drop dynamite more quickly


    DynaMiner

    have fun, find bugs, <olli/>

    ps: no open source code was used for this game!
    Last edited by nGFX; 06-10-2004 at 06:14 PM.

  2. #2
    Heli Attack! iopred's Avatar
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    <3 Doctor Mario =D

    The presentation is liquid gold, silky smooth (and hot as hell fyi). The explosions look kick arse, my only biff is that the game itself is only in the left 1/3 of the screen, and there is a huge area to the right for just status.

    But apart from that, its a great little game.

  3. #3
    Ihoss
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    Very good, except for one thing: Since i get points for the amount of stuff i blow up there isn't really a lot of incentive to try to reach the next level. Im happy at level 1

  4. #4
    Senior Member Dusarn's Avatar
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    Nice game, I love the graphics!

    On the gameplay, I think it would be better if the first level or two the player has a much better chance of getting a single color stick of dynamite.

    It was getting pretty frustrating because I kept getting two colored sticks of dynamite and I couldn't do anything with them without screwin myself over. I expect that kind of difficulty from later levels but on the first level it turned me off.

    Just my opinion, other than that though, great job!

  5. #5
    ism BlinkOk's Avatar
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    you know it's cool ollie. great work and may i say you are one of the most prolific developers i've ever seen while always producing commercial quality stuff! congratz
    Graphics Attract, Motion Engages, Gameplay Addicts
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  6. #6
    I'm feeling supersonic kdsh7's Avatar
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    More satisfying than Dr. Mario

  7. #7
    doItLikeThis
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    The game is pretty cool, but there's one problem, I think, the color of the bombs for matching becomes confusing when a series of bombs goes off. Not, only that, if you rotate the bombs, it kinda becomes confusing for me......may be Iam really bad at it...
    -Aditya

  8. #8
    Flash hates me. crashlanding's Avatar
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    great game, great graphics, no bugs...

    what more can i say?!
    "wen i found my gerbil dead my other gerbil was eating it i just cried and screamed"
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    Last edited by some moderator : Today at 9:01 PM.

  9. #9
    Lunatic Baukereg's Avatar
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    Man, this rocks. Great gameplay (yeah, really reminds me of Doc Marion) and the artwork is even better. One thing though:

    Code:
         OO
    OOO
    OO
    OOO
    I tried to get the falling bomb into the small hole, but I couldn't.

  10. #10
    Hype over content... Squize's Avatar
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    I love it, and it's been so cool for me seeing it develop from an iso grid image into the definitive Dr. Mario game it is now.

    Pure sex mate, a job well done.

    Squize.

  11. #11
    Senior Member tonypa's Avatar
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    I found the controls confusing. I kept rotating the sticks in wrong way and it doesnt move the stick if I hold down left/right arrow.

  12. #12
    Feeling adventurous? T1ger's Avatar
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    Yes I agree with Tonypa on the controls, the brick (dynamite) should continue moving if I hold the left or right key down..

  13. #13
    Senior Member lapo73's Avatar
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    Congrats nGFX, nice work.
    Everything is polished and simple and this is something I love in webgames

    Maybe the game area could have been a little wider, while I really loved the customizable keys

    On extra thing, why not adding a key (ESC) to pause it ? Maybe when you press it the game pauses and then you can choose between leaving the game or resume it.

    keep it up

    Lapo
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  14. #14
    383,890,620 polygons nGFX's Avatar
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    so it seems that most of you like it ...


    iopred
    my only biff is that the game itself is only in the left 1/3 of the screen, and there is a huge area to the right for just status.
    yep you're right, much space is wasted here. this has mainly two reasons:
    first, i must admit that for this one i had the logo and the screens first (i know this isn't the way it meant to be made ), but i liked the logo and just had to think about something that would fit the name and the optics.
    second, as this game should also be playable offline, i used a 4:3 format in order to make it easier to be played fullscreen. i also dislike such obscure formats like 352x532 pixel just to fit the game, for webgames only this may be ok, but not if you intend to use it offline. (i also will use the same format for some of the upcoming games)

    Ihoss
    mhm, haven't thought about this, but i have added a time-based speedup ...

    Dusarn
    mhm, you must have had a bad try, usually for the first two levels the weigh is set to "mono" color dynamites ... (or you could try to play it at "easy" with only two colors.)

    Baukereg
    mhm, should be possible ... but i played it far too many times ...

    tonypa
    i based the controls on mine and some of my friend's tetris keysets. so if more people complain about it, i will have to change the default key-bindings (but you can always change them in the options menu). the main reason for the "key-press" movement for left and right is that most of the other testers (focus group) disliked it very much and found it even more confusing to press the key the dynamite moves the whole way from left to right. i tried a delay option but this was even worse.

    lapo73
    oh, both keys are in there (ok "p" for pause and "q" for quit)
    Maybe the game area could have been a little wider
    it was (and still is) but it made the game way too easy and you could just rush to level 12 ... i reduced the width to make it a bit more chalenging, but once you have reached level 20 the game area will become bigger.

    well thanks for the great feedback *blush*, keep playing!
    <olli/>

    ps: has anyone played it on level "hard" yet?

  15. #15
    Start a Revolution al hack's Avatar
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    Cool graphics and good game, the gameplay is very good, and the music, well done!

  16. #16
    383,890,620 polygons nGFX's Avatar
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    minor update:

    default ccw key changed from SHIFT to space.
    the "rotation point" of the dynamite is now shown while moving
    the "preview" now shows the direction of the next dynamite, too.

    i think that was it ... destruct more

    <olli/>

  17. #17
    Squizes Bit'ch
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    Very nice game. No bugs that I can see.

    The 'Hard' mode is definately hard!

    Edit: One thing that is a little odd. On the highscore screens, you have an 'Up' option at the top, that scrolls the scores down. And a 'Down' option at the bottom, that scrolls the scores up. Surely it should be the other way around?
    Last edited by G4MES.net; 06-12-2004 at 10:24 PM.
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  18. #18
    383,890,620 polygons nGFX's Avatar
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    G4MES.net
    yep, thanks for the note about the scroll direction. in the first place i thought that the "up" button should scroll the content upwards. but thinking about it and (using the std. def. for scrolling) i realized that i should have swapped them.

    done!

    destruct more, <olli/>

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