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Thread: [disc/help] Rag Dolls Are Cool

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    [disc/help] Rag Dolls Are Cool

    Does anyone (I know someone does) know how ragdoll physics works? I'm not asking for a tutorial or FLA (would be nice though ) but rather how the pieces/joints affect each others. I've tried several times to do this on my own but when I try to have each object move according to the other, it flies off into infinity. Any help is appreciated.

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    I would, but no MX 2004. Would you be so kind as to convert it to MX for me

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    Much thanks, JT!

    Now I have something to disect, YUMMY!

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    This will keep me busy for a while, but do you know anything about how something like Trials on Miniclip works? I've been playing a lot of Halo lately and the Warthog physics OWN! I was thinking how much fun it would be to make a 2d sidescroller like that, just driving and jumping and stuff.

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    Originally posted by jtnw
    I haven't seen Trials, when ever I try to play it, I just get a splash screen telling me to I have to play at a certain time.

    But by the look of it, it's just a motorcycle that can go off jumps, so the way I'd do it is to have two circles use math based collision on the ground, and attach a motorcycle pic over it.

    Sorry if I didn't explain that well, I'll try to elaborate later today.

    jtnw
    That should be the loading screen. It says start Time at 16:45 or something like that, right? Just wait a minute and it should finish loading, you'l know cause you'll hear the sound of the motor on the bike

  6. #6
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    Trial Bike is an awesome game. I tried to make my own version in flash but it's pure crap right now. I can't get it.
    In fact I don't understand how I should write the physics code. Does it need a special order to function (front wheel first, then rear wheel, then the bike,...) or do all elements have to be completely autonomous ?
    I can post my file if someone wants to look in.
    On a side note, I remember an IK driven skeleton, made by wireframe studios. That would be the way, but I still don't know how they made it... =/

  7. #7
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    I remeber seeing that awhile ago, but not really being interested. I found a mirror with Google:
    http://www2.swfnation.com:777/other/IK_puppet.php

    Too bad no FLA =(

  8. #8

    Ragdoll Kung Fu

    If you are interested in rogdolls, you might want to check this pc game out:

    "Imagine having a Kung Fu Fight with string puppets, except you don’t have to worry about getting the strings tangled up, and you don’t have to have a kung fu fight.

    You control the characters on screen with the mouse – there are no pre-scripted animations in the game – it’s all up to you – to walk, you have to literally pick up one foot, then place it in front of the other."

    It's being developed by Mark Healey at Lionhead, a big uk games developer, as a personal project.

    http://www.ragdollkungfu.com

    There is a fansite here:
    http://www.ireallydontcare.com/rdkf/index.html

  9. #9
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    hey,
    we're releasing the source to the ragdoll stuff we used in N, which is also really easy to extend to do IK and other things. just in case you haven't played N.. http://www.harveycartel.org/metanet/downloads.html

    raigan

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