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saving text & variables locally as encrypted data
It is something I have yet to come to in my game creation but for example lets say that I allow the person to save the game as a file on the hdd, now from what I have seen as examples so far it just saaves a text file with a list of all the variables and stuff in it (easily hackable) can this data be encoded?
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Flashkit Veteran
Why would you want a games data to be encoded, well a way that would be harder to hack would be using shared objects which is basically flash cookie just make an array with all your variables in it when saving and then turn it into a shared object
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Originally posted by joejoe2288
Why would you want a games data to be encoded,
Simple, if for example you stored the health of a player in a saved game, and then they loaded up they could change their own health, so it would help prevent people changing thier strength, health etc
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The Flashman
As joejoe said, use [B]SharedObjects[/B}. It is in a way encrypted, and is save in a location most users wont be able to find... unless they know that your using one.
i eat actionscripts for breakfast
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Thanks for all the help guys, not come to do it tho yet lol but will do within the next.... month/year/decade/lifetime
Originally posted by earl223
[B]As joejoe said, use SharedObjects[/B}. It is in a way encrypted, and is save in a location most users wont be able to find... unless they know that your using one.
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