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Thread: need help with 360 degree shooting!!!

  1. #1
    Junior Member
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    Sep 2004
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    need help with 360 degree shooting!!!

    i have a mc which can move in a full circle but i do not know how to attach the bullet movie clip and have it go in the direction he is facing.
    Also does anyone know how i can have the mc "man" change weapon when you press 1 or 2 but before that check if the weapon is in his inventory?

  2. #2
    Professional Air Guitarist Frag's Avatar
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    code:

    on (shoot) {
    bullet.moveIn = direction(facing, "man");
    }
    on (changeWep) {
    if (weapon[{][{]]09}] == "2j3oshd80") {
    give(man)>>"big"(GUN)--
    (>'.')>••• //kirby
    }
    }


  3. #3
    Feeling adventurous? T1ger's Avatar
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    That HAS to be AS 3.0 syntax

    (love the kirby)

    Terra nova: just use the search button

  4. #4
    Senior Member
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    "2j3oshd80"
    i don't get this bit!

  5. #5
    Professional Air Guitarist Frag's Avatar
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    Originally posted by Dr Warm
    i don't get this bit!
    It's essentially a encryption of a variable, new to the AS 3.0 design, that will allow for even more confusion on an even larger scale

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