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Thread: Walk About 360

  1. #1
    Degenerate and baise art thou. docree's Avatar
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    Walk About 360

    This post is in regards to another thread...
    Game Pad

    Walk About 360 is my atempt to mimic the older Mario Kart engine in flash using Kool Moves...

    So far I have the basic flat ground and movement.
    The easy part was scripting the scale.
    The movement did not react well until now [I don't remember how I got it to work but it works].
    I think it was a slip on numbers, 3060 instead of 360.

    Anyway, have a look for yourself...
    Needs at least flash 6.
    [I have Flash 7, P3, Win98, 128 memory]
    Doc'Ree

    I have included a simple small Halloween card.
    Suitable for sending to a mother in law.

  2. #2
    Degenerate and baise art thou. docree's Avatar
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    Again, the file did not post...
    Attached Files Attached Files

  3. #3
    Senior Member FLASHPULSE's Avatar
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    Nice engine docree, runs pretty smooth. What do you plan to add next?

    Love the card, very funny.

  4. #4
    Degenerate and baise art thou. docree's Avatar
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    I want to get a jump start on adding functionality...
    So, I'm currently working on a maze/street to go with it.
    [I'm trying to get the movement to stop on hit test. It's not working as planned.]

    Simple stuff...
    Game Pad [FlashPulse Style]
    Maze...
    Sky, and scrolling scape.
    Player object [car, walking character etc.].
    Apponent [Enemy character]
    Split screen.

    More complex stuff...
    Seeing apponent movement on player screen.
    Landscape Items [trees, mailboxes, people etc.]
    City scape on side perspectives. [Give that street racer look.]

    I may need to release the basic engine to let others come up with ideas.

    Well, back to work, the boss is getting antsy.
    _________________________
    DocRee

  5. #5
    Degenerate and baise art thou. docree's Avatar
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    If I was targeting a movieclip that shares the same parent...
    Instead of _root.target.target.target.target._y=j,
    I could use _parent.target._y=j
    Right????
    Doc'Ree
    Last edited by docree; 11-03-2004 at 05:46 PM.

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