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  1. #1
    Senior Member Mad-Sci's Avatar
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    Hi guys,
    http://savco.virtualave.net/tut/game.htm
    There is a collision build but its off so you can play and tell me any bugs or any other sugestions. Tomorrow Ill be adding vertical and horizontal moving platforms. This fla will go public as the side scroll ( see below ). It is the same script basicaly.
    Mad_sci

  2. #2
    Senior Member Mad-Sci's Avatar
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    Hummm I dont get it is it realy so good so no comments or sugestions.....

    I doubt it.

    Mad_Sci

  3. #3
    ostracized Fruitloops's Avatar
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    ill comment when it loads!

  4. #4
    ostracized Fruitloops's Avatar
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    Originally posted by Fruitloops
    ill comment when it loads!

    One thing, have it PLAY when its done loading, i got confused and sat at the loading screen for ten minutes even though it was fully loaded. And the monsters seem to have a blinking purple block around them... other then that its a really cool start to a game.

  5. #5
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    Huh?

    Umm, the game worked fine for me.. it loaded properly and there weren't pink blocks around the enemies. I think your computer must be screwed up. Great graphics, by the way, I had a little scare at first running away from those Ogres, until I realized I could run right through them

    They are some scary looking characters.

  6. #6
    Senior Member Olorin's Avatar
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    He's right... there's one frame in the monster animation, that has a block around it.
    Loading went fine for me though...

    Olorin

  7. #7
    Senior Member Mad-Sci's Avatar
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    Hey guys thanx, about the block its my mistake I left one basicaly, the baddies had a blocks so I can check how precise the collision is. Ill fix it in the new ver. tonight. Also Ill switch on the collision detection. I cant explain why on some comp the pinky shows up on the other not. it has to do something with the speed and RAM of the computer. I was planning to add some more stuff like JUMP for example and trowing knifes so it will have almost everything for a good game.
    Any way thanx for your comments look for the latest update and the fla. tonight.
    Mad_sci

  8. #8
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    Wink Great game

    That's a really cool game. It could turn into an amazing flash platformer . Really cool. Didn't find any bugs.

    _______________
    mr mayo

  9. #9
    Senior Member Mad-Sci's Avatar
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    Ok guys, thanx for the support first, now improvements:
    1. the blinking sqr is no more
    2. the collision with the gnomes is on. you die and loose one live if you get hit.
    3. use the arrow keys to move:
    LEFT, and RIGHT
    UP and DOWN to climb the ladders
    when not on the ladder DOWN key will duck ( for the next level )
    press SPACE to jump over the baddies.

    if you get hit by a baddie press <s> to resume switch off the caps lock. Keep in mind that if you press <s> and the baddie is still on top of ya you die again. Is this good ?

    So what you think ?
    Mad_sci
    http://savco.virtualave.net/tut/game.htm

  10. #10
    Senior Member Olorin's Avatar
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    You're getting there Mad-Sci, but still, there could be some improvements:

    At the start of the game, place the hero in a safe spot, cause now you almost immediately get run over by a gnome. (especially if it's the first time you play the game and you're looking where the player character actually is...

    jumping: This is just my opinion, but when the spacebar is pressed when the character is standing still, he should jump straight up.

    Dieing: When you jump on a gnome, the death animation plays, but you're floating in mid-air. Even when you're died, there should still be gravity...

    keep up the good work,


    Olorin

  11. #11
    Senior Member Mad-Sci's Avatar
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    Olorin my comp is 300Mhx and the game was running kind of slow but on a 800Mhz is too fast do you find it too fast ?
    Yea what you see when you die is the spirit of the body floating in the air ? ha ha ha ha ha

    Tnx man Ill fix em ?
    mad_sci

  12. #12
    Senior Member Mad-Sci's Avatar
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    ok guys level is complete and a small surprise for ya:

    play the level when you are fed up with it or you got all the gold press L to jump to the next level its called

    " THE GNOME FOREST "


    mad_sci

    PS the swf is about 250 kb so far.

    Mad_sci
    enjoy.
    http://savco.virtualave.net/tut/game.htm

  13. #13
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    Keep it up

    This game is getting to be really cool, I especially liked the Gnome Forest -- where did you get the graphics for this game? And i have a question, recently i tried importing gifs into flash, but flash can't read the transparency that i have around the pictures, there's always a black circle around the characters. What do i have to do so that flash 5 knows that there is a "transparent" color in the graphic?

    Thanks,
    Brendan


  14. #14
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    Mad-Sci...that was really cool i actually enjoyed the game really a throw back to....was it? jungle pit? yes i think thats it. anway now that it is turning out so cool i guess the .Fla is no longer going to be available?

    liked it will play again.

    Agent"?"

  15. #15
    Senior Member Olorin's Avatar
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    Looking very good Mad-Sci! And it runs perfectly on a 633Mhz computer
    Just a little artistic note: Maybe you could make the hero a bit darker, or make him more colorful. Because the style of his color scheme is very different from that of the gnomes, so that makes it look a bit out of place...

    Can't wait to see the next level

    Olorin

  16. #16
    Senior Member Mad-Sci's Avatar
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    Hi every one,

    BRENDAN: all graphs which you see are actually .png files. What you do is get the graph go to Adobe and create an alpha chanel Save copy of the graph and import in Flash.

    NAKED INC: The idea behind the game comes from an very old game called Manic Miner for Sinclair ZX Spectrum computer my first one. I scripted only one platform, the hero, one gnome and one gold. It is done in a way that you simpy copy and paste the platforms make them alfa=0 and snap graphs on top of them. So Ill give you guys the code something like do it yourself platformer. he he he he.

    OLORIN: my central porcessor ( brain ) has no graphic capabilities. I realise that the hero is kind of dark but Im too lasy to go all the way back and redo. So for now Ill leave it as is but it still bugging me.

    Unecxpected bug : the hero is a MC in which I nested 10 different MC like running left right , duck etc. so on key press I use gotoAndStop () to target apropriate frame. This works only for Scene 1. when I copy and paste the hero in Scene 2 animation is totaly scrambled. Changing gotoAndStop() in Scene 2 with this.gotoAndStop () fixed the problem but some of the variables which I cary from Scene 1 could not be used with IF statements evanthoug I can perform calculations with them for exmpel live <3 does not send you to the game over screen but when you get hit goes rather -1 -2 etc. works fine for Scene 1. Any ideas ?


    Ok thanx for your support.
    Mad_sci
    PS I doubt that I can get 15 G if I sell the game ha ha ha a ha ha ha.

  17. #17
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    Hay Mad-Sci nice work, I like what you are doing.


    In flash4 variables did not care over from scene to scene, I would aspect flash5 reacts the same. As an alternative for using scenes, you should use key frames.

    Well I sorry I have bin over worked, and have not found much free time to post.

  18. #18
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    The board shear is acting funny to day?

  19. #19
    Senior Member Mad-Sci's Avatar
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    Bugs fixed, script improved, and a new level added.

    http://savco.virtualave.net/tut/game.htm

    as usual <L> skip one level and jump to the next.
    if you get killed <s> to resume careful not to have a baddie on top.
    you can collect coins when you collect all of them you jump to the next level.
    Arrows to move, climb. spc to jump press and hold or you would drop.

    I need a name for level 3 it seems Im stuck there..
    Do you think I shoul add timer for each level ?
    What do you think about the file size and speed ?

    370kb - takes 1min with 56k modem.

    Tnx guys.
    mad_sci

    PS there is one bug in level 3 dont duck when you are on a moving platform.

  20. #20
    Senior Member Olorin's Avatar
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    "the entrance to the gnomes secret lair" or "deep inside the gnome forest" or "gnome workshop".

    How big was the game before you added this level? Because the filesize shouldn't really increase just by adding levels with the same objects...

    Olorin

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