Yeah, it is likely what he did since the whole coordinate system is based on the 2D map ; that's the beauty of it : even a Noob like me can toy with it

The thing that is important in Blink's source, that i tried without too much success so far is that, if i remember well, he successfully integrated the SuperSamourai "fake 3D" method that allows to "emulate" the different facets of an object as your point of view change

There are objects like the trees or the grass, that will stay pure 2D, but i would also like to incorporate more complex objects that the player can go around : I will save that "3D" for the important details to not use too much processor ressources

Lapo > You are reading my mind but, then, it would be talking about a MMORPG ( *run away scared* )