|
-
Senior Member
new tool - SoundMan
SoundMan is a program I made to record audio from an swf file. The reason in making it was for programs like swf2avi, which is a nice program but doesn't support sound. Now there's two freeware tools which you can make your video and sound in combine them in VirtualDub which is also free. SoundMan is still beta since I'm the only one who has tested it. A help file is included in the zip file. Enjoy!
http://www.flashpulse.com/SoundMan.zip
http://www.webattack.com/get/swf2avi.html - (http://www.pizzinini.net/ site has changed and unable to find swf2avi)
http://www.virtualdub.org/
Last edited by FLASHPULSE; 04-23-2005 at 01:00 AM.
-
undead creature
Keep up the good work !
-
Senior Member
Originally posted by necromanthus
Keep up the good work !
Thanks Necro!
Just wondering if anyone has tried it out yet?
-
Senior Member
Something is not adding up correct. After doing some test with my program and an animation made in KM, the timing is off.
I created a animation with 16 "Key Frames" with the "Movie Speed" at 16 fps and the "Tweens" set at 1 second. This should give me a total of 256 actual frames.
But when I open the file in my program, it says there's 241 frames total.
Also, I take it that KM adds a frame when exporting to a swf? (if so there should be an option to do this or not) The reason I say this is because KM says the animation length is 15 seconds and at 16 fps, that would give a total of 240 frames and not 241.
-
I believe the last key frame is not used except for morphing purposes.
-
If fps is 16, the interval between key frames is n * 1/16. I don't see an exact 1 sec interval as being possible. KoolMoves should round off your entry to an acceptable number.
-
Senior Member
After thinking about it Bob, the capture should fix this issue no matter what. So I don't think it's a KM issue. If it plays fine as a swf it should capture fine as an avi.
Ok, instead of capturing at 16 fps with swf2avi and another freeware tool called swf2avi ( http://www.avi-swf-convert.com/ ) which requires the .Net Framework, I captured at 14 fps and this seemed to fix the issue.
I'll have to do some more testing this.
-
Senior Member
Second beta is now available. Fixed the timing by 250 milliseconds. Just make sure when you capture the swf to avi with "swf2avi" that the "fps" is two less then what it should be. This last test was done on an animation with 240 frames and showed to be accurate. More testing to be done with a longer animation soon.
http://www.flashpulse.com/SoundMan.zip
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|