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Thread: Verlet Integration (aka Ragdoll Physics) converted to Processing

  1. #21
    Senior Member
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    Quote Originally Posted by nGFX
    yeah right! that's the trick. to raise the limits on a slow system (like flash) and still come up with something playable and fast ...

    some can handle it, some cannot - that's why we *love* flash

    [edit]
    nice example, though.
    [/edit]

    nGFX
    no flash has its limits, if you push the player too much then it wont matter how good your pc is, flash will still slow down. Like what happened to me, I got a new graphics card and it made no difference in my flash game.
    Tsehehehehehe

  2. #22
    ....he's amazing!!! lesli_felix's Avatar
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    Quote Originally Posted by The_Mercenary
    I got a new graphics card and it made no difference in my flash game.
    The graphics card won't make much difference. All of the graphics rendering in the flash player is executed by the main processor, not the GPU on the graphics card. Only apps/games that use Directx 3D and openGL will get faster with a new graphics card.

  3. #23
    Professional Air Guitarist Frag's Avatar
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    Something to clone! Added some angle constraints, and the falling "style" of that example:

    http://www.gotcool.com/java/?title=R...pletHeight=400

    I'll replace the graphics with pictures as soon as I get hold of a camera =)

  4. #24
    doItLikeThis
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    Whoaa, its alive (or dead)
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  5. #25
    Senior Member random10122's Avatar
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    Just noticed the title of this thread is 'Verlet Integration (aka Ragdoll Physics) CONVERTED to Processing' Does this mean you have a version of this in flash? :-)

    The only decent implementation ive seen of ragdoll has been in 'N'...


    [EDIT]

    Just seen the link posted by pauly, thats really quite good although you would think if they went to all that effort they would have put limits on the angles for the body joints, it bends completly unnartually - especially the arms...

    [/EDIT]
    Last edited by random10122; 07-14-2005 at 07:12 PM.

    fracture2 - the sequel
    fracture - retro shooter
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    "2D is a format, not a limitation" -Luis Barriga

  6. #26
    Professional Air Guitarist Frag's Avatar
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    Converted is not a typo =) I do in fact have several Flash examples (created with Raigan's help) of verlet integration. I made my bike example public about a month ago but I think many missed it =p Here it is again, enjoy. BTW, the AS is a bit messy, just to warn you.
    Last edited by Frag; 04-13-2008 at 02:08 PM.

  7. #27
    Senior Member random10122's Avatar
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    That code looks like its been obfuscated! Dont you know how to comment? lol ;-)

    Nice example though!

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

  8. #28
    Style Through Simplicity alillm's Avatar
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    Oooo, nice. I might make one of these sometime.

    Ali

  9. #29
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    processing is neat.
    it has proper 3d pixels wooo!
    these are from a much older version of processing:
    http://www.evilbastard.org/slight/p5/
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  10. #30
    -= phil =- d3s_inc's Avatar
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    Quote Originally Posted by random10122
    That code looks like its been obfuscated! Dont you know how to comment? lol ;-)

    Nice example though!
    I know . Ha, I remember looking at that and not understanding anything!
    That is why I had my comment: "Your code scares me..."

  11. #31
    Amiga freak Ironclaw's Avatar
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    I didn't see the java ragdoll cuz I don't have java installed, and don't want to... But I checked mrpauly's link... and the babe is sooo cool .

  12. #32
    Professional Air Guitarist Frag's Avatar
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    Was going to use myself, but Photoshop was being mean, so I just used an Illustrated character. Enjoy.

    http://www.gotcool.com/java/?title=R...pletHeight=400

  13. #33
    Senior Member UnknownGuy's Avatar
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    That's just fun to watch Frag.... Hehe....

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