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DOT-INVADER
Have various degrees of knockback and hit times
Have knockdown moves, both on the ground and in the air
i'm not sure what you are talking about with the first line. in the actual open source (i say open source because in my "real" game it's a bit more complex) your opponent have 4 different knockbacks per position (ex: stand_low_hit, stand_medium_hit, stand_strong_hit, stand_super_hit, same with crouch and jump). in fact, with the "super hit", your opponent is knocked down (not here in the open source because i didn't put the graphics yet, but the code and variables are already here). "super hit" generally occurs when you do a fury or a very strong move (complex combo). the fact is, in the real game (i'm now extending what i did with that open source for me, adding fury bars, throws, complete set of combos ...etc). i'm also adding sounds, and wow, it's great ^^
Throw and "special" throw frames
thanks for the mugen infos. in face there's a throw animation in my real game, but i didn't included it in my open source. the code is very easy to put, and about the code i was thinking about something similar to what you said.
Slow the turn-arounds down or reposition the _x, so the person doesn't move as much. Currently, it's too easy to jump over a person and completely miss hitting them.
mmmh, i see what you mean. i'll try to see what happens if i remove the movment _x code.
here is the old link of my game; old because it was done before the open source, and old because the new version is a bit more structured:
http://www.marmotte.levillage.org/ga...r_fighter.html
thanks for your feedbacks ^^.
if you want to play with my open source, and add some features, improve the combo code or whatever, drop a line here and i'll see how to implement it in a possible new open source, or you can also submit your imroved open source, i'll take a look at it for sure.
maybe it's a good idea to put an ope source with a character selection screen, sinbce some people are asking how to do it sometimes. but don't forget, the open source her is not an entire game ^^
see you later, willough, and thanks for your attention.
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Senior Member
your link is broken, any idea where i else i could get your open source?
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Senior Member
originally posted 12-17-2002 --- lol
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n00b
Search for it, I found a working download link in another thread.
I do stuff that does stuff...
J-Force
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DOT-INVADER
 Originally Posted by LeechmasterB
Search for it, I found a working download link in another thread.
really? i didn't even know it myself
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n00b
 Originally Posted by marmotte
really? i didn't even know it myself 
Hehe I guess somebody else had posted it. But it took quiet some time to find it. Its really nice and smooth working, I like the shadows, their sharp and not just a blurry blob attached to the fighters. Too bad that you did not finish it to a complete game.
I heard that your working on a new version of it that will be much much much better... is there any viewable demo yet? I would really like to know/see more about it.
I do stuff that does stuff...
J-Force
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Patron Saint of Beatings
But is it the real open source (FLA file) or just the SWF demo?
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DOT-INVADER
unfortunately i cannot show it publically until its completion, i'm just going to say that it's a fighting game featuring a gangsta guy, and that the combinations of outfits is outstanding (6'750'000'000 different ones, this includes pants, hairs, tops, shoes etc)... it's a commercial work btw.
MY fighting game will be so much more complex in the playability, if one day i have the time to do one... the problem is mainly the art, it takes forever... regarding the code, i had the time to master the genre through all those years
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Patron Saint of Beatings
Marmotte GO GO GO!
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Keepin' an eye on that yummy
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