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Thread: Flash 8 is great for platform games

  1. #21
    Junior Senior
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    one thing i noticed in a similar test is that wrapped scrolling images are much faster than splitting it up into several smaller images at different depths.

    erixon can I ask what method you used for the wrapped scrolling background? mine uses a mask over a bitmap fill that is 2x the stage size, and it seems amazingly fast.
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  2. #22
    Senior Member
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    Its just a 640x480 image added 4 times, that should be little overhead I think, in bitmap fill there is logic for the polygon and stuff, but if you repeat small image, it should be useful.

  3. #23
    Senior Member tonypa's Avatar
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    For a moment I thought Flash8 is available today, but I guess we have to wait for 12 sept

    http://www.macromedia.com/software/f...info/features/

  4. #24
    Senior Member fil_razorback's Avatar
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    7 fps, not bad for this comp

  5. #25
    Senior Member X-Tender's Avatar
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    Thats realy nice .. is it possible to get the fla? ..

  6. #26
    Senior Member tonypa's Avatar
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    Really nice example of Flash8 by Grant Skinner called "flowerGarden":

    http://www.gskinner.com/blog/archive...8_thought.html

    I specially like the the fact that it never fills RAM or CPU even when it constantly creates new flowers.

  7. #27
    Mental Ward Patient Blips's Avatar
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    how hard is that motion blur to pull off? it looks really nice.

  8. #28
    Senior Member
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    nice!!

    I'm glad we finally have a shipping date!!!.....hope for us games in won't be too much of a hassle to adapt to the new ways/features in 8, while trying to maintain our workflows...

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