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Thread: Another Question -,-

  1. #1
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    Another Question -,-

    I cant seem to get any scripts working for me... I have a flash where you click and a dot comes up. I want it so that i click then when i click again the previous dot disappears :S ive looked around i found nothing.
    pls help if youve got spare time thanks

  2. #2
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    Quote Originally Posted by -Mystikal
    I cant seem to get any scripts working for me...
    Most of the times a question in this form won't result in a solution for your problem.

    KoolMoves is a great application and you can do a lot using actionscript but not 100% of the actionscript language is implemented in KoolMoves. Most of the times there are workarounds and more experienced users can often help you find one if you post the code that is causing problems.

    When you are trying code you found on the net or in a book there is a chance it won't work. Only one command in the code that isn't implemented is enough to cause such a problem.

    Wilbert

  3. #3
    Senior Member FLASHPULSE's Avatar
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    I think there is only a few missing. Maybe there should be a sticky or something of the ones that aren't.

  4. #4
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    Last edited by tmoore935; 08-20-2005 at 08:27 PM.
    Any programming language is at its best before it is implemented and used.

  5. #5
    Relaxing tmoore935's Avatar
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    Quote Originally Posted by tmoore935
    Any programming language is at its best before it is implemented and used.

  6. #6
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    Quote Originally Posted by FLASHPULSE
    Maybe there should be a sticky or something of the ones that aren't.
    That's a great idea Joe. Here are already a few I know of that aren't implemented...
    Code:
    Actionscript 2 is unimplemented
    
    Unimplemented actionscript 1
    
    %=     (modulo assignment)
    &=     (bitwise AND assignment)
    ^      (bitwise XOR)
    ^=     (bitwise XOR assignment)
    |=     (bitwise OR assignment)
    ~      (bitwise NOT)
    <<=    (bitwise left shift and assignment)
    <>     (inequality)
    >>=    (bitwise right shift and assignment)
    >>>=   (bitwise unsigned right shift and assignment)
    
    switch
    case
    * a workaround for switch/case is to rewrite the code with if/else if
    
    add    can be replaced with +
    gt     can be replaced with >
    lt     can be replaced with <
    ne     can be replaced with !=
    not    can be replaced with !
    or     can be replaced with |
    and    can be replaced with &
    
    #endinitclip
    #initclip
    super
    * these are advanced commands for use with the symbol library. Most users won't need them.
    
    void
    * not very often used I guess. Void(x) returns 'undefined'.
    
    throw
    try
    catch
    finally
    * used for error handling.
    
    trace
    * used to output a result for debugging.
    Last edited by w.brants; 08-22-2005 at 01:04 AM.

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