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New Version and Game Development
I was excited to see a notification of a new version of KM arrive in my email.
To my dissapointment, I didn't see anything new that helps flash game developers make their games any easier. I know that is not the focus of KM. This part of the flash industry is booming and if game development could be more accessable with KM, I think more folks would be inclined to buy KM instead of Flash MX.
This is sole reason I bought KM a few years ago. But got discouraged due to the lack of support and resources available. Even the forum is but sparsly populated with game developers. What gives? Am I truly in the minority?
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Relaxing
I made a few games that were shooting, shooting back types, and a bouncing ball game (don't remember the original name). My problem is I am not good with graphics. So what kind of game do you want?
Any programming language is at its best before it is implemented and used.
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My Rant
No game in particular. Just out of the box program support for game development.
Let me give you a quick example, features such as scrolling of tiled maps. If I could open up KM and throw a tiled map together with sprite collision detection without miles and miles of code, I would be extatic.
Many people don't want to have to wade through thousands of websites just for a morsel of information on how to do this. KM should have native support for this. Imagine how many more doors would be opened to indie developers if it had just this one basic feature.
For the life of me, I cannot understand why no commercial flash products don't have this. We are not all professional coders and generally it takes a lot of time and effort to do even the most basic types of games in Flash. This is a major discouragement to many people. Rant over.
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Hi there everyone!
I love to make games.
havent attempted to make any useing flash though.
I bought KM a couple of months back,and the descision to do so was primarily #1 I like to support the smaller less known companies,and individuals.
Documentation is the key to success,Ive found it true that a programmer can never assume the most simple task is easily understood by everyone.
Im new to this forum but it would be a terrific idea to have some sort of pinned topic that provided links to member samples of differant flash objects,and tutorials,for games and etc.
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Some dude, says hi
I'm not really following what you're saying, but if you want actionscripting help, goto actionscript.org, theres plenty of things to get you started to make a game. I know plenty other sites for help on AS.
But then again, I might be babling on off topic, since I didn't really understand it that much.
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Relaxing
there is a book by rosenzweig that has flash mx games in it. he describes tile rolling games (assuming that I have this right). If you are intrested the isbn is 0-7897-2799-4. I got mine of ebay for 10 dollars usa.
Here is a game that I did, created in koolmoves.
http://www.diversioncentral.com/games/koolmania.html
I have some others that I can post later when I upgrade and all.
Any programming language is at its best before it is implemented and used.
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 Originally Posted by Kilvarn
I cannot understand why no commercial flash products don't have this. We are not all professional coders
Ask yourself the question the percentage of KM users that will use it for game development and I think you find the answer to your question.
Remus has proven with his Mortal Kombat game that you can create very good 2D games with KM but you do have to code things yourself. For flash that's also the best way. A general sprite collision routine that checks collision with all sprites on stage every frame would be a waste of cpu power.
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