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Senior Member
Importing Symbol Libraries
Sort of an undocumented feature, new with KM release 5.0.2. To load the symbol library from another fun file into the current project:
Code:
1) File > Import KoolMoves Movie... {select file}
2) Click on Cancel after selecting the source file
Assuming the source file had symbols in its symbol library to begin with, press F11 to see the new symbols. Can't pick and choose, the entire set in the source file comes over. Be sure to give your library symbols unique names. If anybody has a methodology to naming symbols (for use across several projects, for example) or advice, please share it.
Peter
Last edited by pherbrick; 09-04-2005 at 12:36 AM.
Reason: typo, request for naming methodology
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Hi Peter,
I didn't know importing a symbol library was possible. Would be nice if it would be a real option.. import symbol library from fun file.
As for naming conventions. Avoiding duplicates is always hard.
It's not only for the symbols themselves but also the actionscript classes they use.
Some people use their initials as a prefix but that also isn't a guarantee.
For the component I'm working on all symbols start with KC8 and the classes start with Object.KC8 so please don't use these 
Wilbert
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